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(01-02-2015, 09:21 PM)Kupo Wrote: [ -> ]Oh, and do you per chance have the code to gain 0 exp?
(Trigin's faq doesnt have it cmiiw). I'd like to try 122333 challenge.

Thanks, Lucky C

My sincerest apologies that it took so long... (I was out of town).
Try these codes:

Code:
comment=Zero Exp Gain (Vaan)
patch=1,EE,1054A294,extended,00000000

comment=Zero Exp Gain (2nd Character)
patch=1,EE,1054A458,extended,00000000

comment=Zero Exp Gain (3rd Character)
patch=1,EE,1054A61C,extended,00000000

comment=Zero Exp Gain (4th Character)
patch=1,EE,1054A7E0,extended,00000000

comment=Zero Exp Gain (5th Character)
patch=1,EE,1054A9A4,extended,00000000

comment=Zero Exp Gain (6th Character)
patch=1,EE,1054AB68,extended,00000000

comment=Zero Exp Gain (7th Character)
patch=1,EE,1054AD2C,extended,00000000

comment=Zero Exp Gain (8th Character)
patch=1,EE,1054AEF0,extended,00000000

comment=Zero Exp Gain (9th Character)
patch=1,EE,1054B0B4,extended,00000000

Note* It will still say in-game that you gained some Exp, but,
if you go to the Status screen you will see that you didn't.

Conversely, you could use the Firefly accessory to gain 0 Exp.
(Or, use it in conjunction with these codes).
(01-13-2015, 09:50 PM)Lucky C Wrote: [ -> ]My sincerest apologies that it took so long... (I was out of town).
Try these codes:

Code:
comment=Zero Exp Gain (Vaan)
patch=1,EE,1054A294,extended,00000000

comment=Zero Exp Gain (2nd Character)
patch=1,EE,1054A458,extended,00000000

comment=Zero Exp Gain (3rd Character)
patch=1,EE,1054A61C,extended,00000000

comment=Zero Exp Gain (4th Character)
patch=1,EE,1054A7E0,extended,00000000

comment=Zero Exp Gain (5th Character)
patch=1,EE,1054A9A4,extended,00000000

comment=Zero Exp Gain (6th Character)
patch=1,EE,1054AB68,extended,00000000

comment=Zero Exp Gain (7th Character)
patch=1,EE,1054AD2C,extended,00000000

comment=Zero Exp Gain (8th Character)
patch=1,EE,1054AEF0,extended,00000000

comment=Zero Exp Gain (9th Character)
patch=1,EE,1054B0B4,extended,00000000

Note* It will still say in-game that you gained some Exp, but,
if you go to the Status screen you will see that you didn't.

Conversely, you could use the Firefly accessory to gain 0 Exp.
(Or, use it in conjunction with these codes).

wow thank you! i really appreciate your help, dude! i shall try this next playthrough

and maybe one final request? i used the "poach enemy 100% successful" and "poach enemy rare items", it worked (as in i successfully poached enemy but it only says "enemy poached! winning!" as opposed to "enemy poached! winning so-and so's!". i wonder what the hell happened? is there any manual input i have to use in game (for example pressing certain button configuration like up + R2 maybe) for this code to work?

no rush dude. you've been very helpful. Thanks again!
Hey

can someone turn these kingdom hearts 1 codebreaker codes into .pnach codes please

Sora Codes
20 Level 99 0AB74929 00000063
21 Infinite HP 0AB64929 000000FF
22 Max HP 0AB54929 000000FF
23 Infinite MP 0AB44929 000000FF
24 Max MP 0ACB4929 000000FF
25 Max AP 0ACA4929 000000FF
26 Max STR 0AC94929 000000FF
27 Max DEF 0AC84929 000000FF
28 Weapon Equipped Modifier 0AE54929 000000??
29 Quick EXP Gain 1A092FBC 0000FFFF
30 Max EXP 2AFB1DE1 0098967F

Donald Codes
101 Level 99 0A3B4928 00000063
102 Infinite HP 0A3A4928 000000FF
103 Max HP 0A394928 000000FF
104 Infinite MP 0A384928 000000FF
105 Max MP 0A3F4928 000000FF
106 Max AP/Max AP 0A3E4928 000000FF
107 Max STR 0A3D4928 000000FF
108 Max DEF 0A3C4928 000000FF
109 Weapon Equipped Modifier 0A694928 000000??
110 Quick EXP Gain 1A7D2FBD 0000FFFF
111 Max EXP 2A771DE2 0098967F

Goofy Codes
182 Level 99 0AAF4928 00000063
183 Infinite HP 0AAE4928 000000FF
184 Max HP 0AAD4928 000000FF
185 Infinite MP 0AAC4928 000000FF
186 Max MP 0AA34928 000000FF
187 Max AP/Max AP 0AA24928 000000FF
188 Max STR 0AA14928 000000FF
189 Max DEF 0AA04928 000000FF
190 Weapon Equipped Modifier 0ADD4928 000000??
191 Quick EXP Gain 1AF12FBD 0000FFFF
192 Max EXP 2A031DE2 0098967F
Somebody help me, I need to do find the address that controls the routine for MAI's win poses kof 2000/2001, what values range to use?
Dark Cloud A5C05C78
for pcsx2
activate code/patch: patch=1
deactivate patch: patch=0

these codes were gathered over many sites and I can't remember where they are all from. I wanted the community to enjoy them tho, since it took me so long to get the codes that would work. Enjoy

be careful with some of these codes, you don't want them on all the time
if you want more gold just turn on inf upgrade powder and sell them until your happy with the amount of gilda you have


Code:
gametitle= Dark Cloud (NTSC-U) [SCUS-97111]
comment= patches from various places
comment= crc=A5C05C78

//comment=Widescreen hack by nemesis2000 (pnach by nemesis2000 )
patch=1,EE,0012df78,word,3c023f40
//Infinite Gilda (money) Def=0 DO NO USE
patch=0,EE,21CDD892,extended,0000FFFF
//Infinite Water (toan)
patch=1,EE,21CDD852,extended,000042C8
//Max Dagger Level (NOT NEEDED)
patch=0,EE,21CDDA5A,extended,00007FFF
//Max Dagger Whp
patch=1,EE,21CDDA64,extended,0000007F
//Infinite Dagger Whp
patch=1,EE,21CDDA6A,extended,000042FC
//Max Dagger Stats
patch=1,EE,21CDDA5C,extended,00630063
patch=1,EE,21CDDA60,extended,00630063
//All antimod max for weapon 1 of all characters
patch=1,EE,21CDDA74,extended,63636363
patch=1,EE,21CDDA78,extended,63636363
patch=1,EE,21CDDA7C,extended,00006363
patch=1,EE,21CDDB6C,extended,63636363
patch=1,EE,21CDDB70,extended,63636363
patch=1,EE,21CDDB74,extended,00006363
patch=1,EE,1D5C6644,extended,F5734488
patch=1,EE,1D5C6648,extended,F5734488
patch=1,EE,21CDE524,extended,00006363
patch=1,EE,21CDEFC4,extended,63636363
patch=1,EE,21CDEFC8,extended,63636363
patch=1,EE,21CDCFCC,extended,00006363
patch=1,EE,21CDFA6C,extended,63636363
patch=1,EE,21CDFA70,extended,63636363
patch=1,EE,21CDFA74,extended,00006363
patch=1,EE,21CE0514,extended,63636363
patch=1,EE,21CE0518,extended,63636363
patch=1,EE,21CE051C,extended,00006363
//Infinite HP(All Characters)
patch=1,EE,21CD955E,word,000000C8
patch=1,EE,21CD9560,word,00C800C8
patch=1,EE,21CD9564,word,00C800C8
patch=1,EE,21CD9568,word,000000C8
//Item modifier slot 54 (or something like that) //Replace XX with item ID in text file
patch=0,EE,11CDD928,extended,000000XX
//Weapon Modifier Replace last three with item id (replaces weapon slot 1 on toan)
patch=0,EE,11CDDA58,extended,00000118
//Synthshpere max stats (replace's last slot in attachment page)
patch=1,EE,21CE1F28,extended,0007005A
patch=1,EE,11CE1F2C,extended,00003AEA
patch=1,EE,21CE1F30,extended,01000100
patch=1,EE,21CE1F34,extended,01000100
patch=1,EE,21CE1F38,extended,63636363
patch=1,EE,21CE1F3C,extended,63636363
patch=1,EE,21CE1F40,extended,63636363
patch=1,EE,11CE1F44,extended,00006363
patch=1,EE,01CE1F46,extended,00000063

//comment= all these item patches will overwrite whatever is in that place and also make a blackhole in the next slot. make multiple saves and make sure to turn these off when you aren't going to use them.
//Permanent Upgrade Powder in Equip Slot 1
patch=0,EE,21CDD8BA,extended,000000B2
//Item slot 2 Premium Chicken
patch=0,EE,21CDD8BC,word,00000095
//Item Slot 3 Premium  water
patch=0,EE,21CDD8BE,word,00000093
//Item slot 4 Fruit of eden
patch=0,EE,21CDD8C0,word,000000B4
//Item slot 5 Gourd
patch=0,EE,21CDD8C2,word,000000B6
//Always have dungeon map (doesn't work for me)
patch=1,EE,0A3271F9,word,00000001
//Always have dungeon magical crystal (doesn't work for me)
patch=1,EE,0A32A5F9,word,00000001

Item codes
Code:
This offset list was created by InnocentSam (Sam Lynch) for Dark Cloud NTSC-U
patch lines added by me
To be used in collaboration with this raw code:
11CDD928 000000XX
patch=1,EE,11CDD928,extended,000000XX
Replace the XX with two digits here. It'll modify a slot in the bag, so ensure nothing valuable is at slot 56.

Use this code with offsets 01 to 50 to make a synthsphere that gives all stats to maximum. You can use any offset, but they're meant
to be used with weapons.
21CE1F28 00XX005A
11CE1F2C 00003AEA
21CE1F30 01000100
21CE1F34 01000100
21CE1F38 63636363
21CE1F3C 63636363
21CE1F40 63636363
11CE1F44 00006363
01CE1F46 00000063
patch=1,EE,21CE1F28,extended,00xx005A
patch=1,EE,11CE1F2C,extended,00003AEA
patch=1,EE,21CE1F30,extended,01000100
patch=1,EE,21CE1F34,extended,01000100
patch=1,EE,21CE1F38,extended,63636363
patch=1,EE,21CE1F3C,extended,63636363
patch=1,EE,21CE1F40,extended,63636363
patch=1,EE,11CE1F44,extended,00006363
patch=1,EE,01CE1F46,extended,00000063

00 = Nothing (REALLY?! WOW.)
01 = Broken Dagger
02 = Dagger
03 = Baselard
04 = Gladius
05 = Wise Owl Sword
06 = Crystal Knife
07 = Antique Sword
08 = Sword
09 = Sword
10 = Sword
29 = Chronicle Sword
2A = Chronicle Sword 2 (end of swords)
2B = Broken Slingshot
30 = Bone slingshot
31 = Slingshot
39 = End of slingshots (super steve)
3A = Broken Mallet
3B to 50 = Weapons
51 = Fire
52 = Ice
53 = Thunder
54 = Wind
55 = Holy
56 = "Dummy" attachment
57 = "Dummy" attachment
58 = "Dummy" attachment
59 = "Dummy" attachment
5A = Blank synth sphere
5B = Attack
5C = Endurance
5D = Speed
5E = Magic
5F = Garnet
60 = Amethyst
61 = Aquamarine
62 = Diamond
63 = Emerald
64 = Pearl
65 = Ruby
66 = Peridot
67 = Sapphire
68 = Opal
69 = Topaz
6A = Turqoise (does nothing)
6B = Sun attachment that acts like Ice attachment
6C = The number 12. Really?
6D = The number 3. No, really.
6E = "Dummy"
6F = Dragon Slayer
70 = Undead Buster
71 = Sea Killer
72 = Stone Breaker
73 = Plant Buster
74 = Beast buster
75 = Sky hunter
76 = Metal breaker
77 = Mimic buster
78 = Mage slayer
79 = Nothing
7A = Nothing
7B = Nothing
7C = Nothing
7D = Nothing
7E = Nothing
7F = Nothing
80 = Nothing
81 = Nothing
82 = Nothing
83 = Nothing
84 = Anti-Freeze amulet
85 = Anti-Curse amulet
86 = Anti-Goo amulet
87 = Antidote amulet
88 = Fluffy donut
89 = Fish Candy
8A = Grass Cake
8B = Witch parfait
8C = Scorpion Jerky
8D = Carrot Cookie
8E = Nothing/142 icon
8F = Nothing/143 icon
90 = Nothing/144 icon
91 = Regular water
92 = Tasty Water
93 = Premium water
94 = Bread
95 = Premium Chicken
96 = Stamina Drink
97 = Antidote
98 = Holy Water
99 = Soap
9A = Mighty Healing
9B = Cheese
9C = Nothing/156 icon
9D = Nothing/157 icon
9E = Nothing/158 icon
9F = Bomb (InnocentSam)
A0 = Stone
A1 = Inferno Gem
A2 = Blizzard Gem
A3 = Lightning Gem
A4 = Whirlwing Gem
A5 = Sacred Gem
A6 = Throbbing Berry
A7 = Gooey Peach
A8 = Bomb nuts
A9 = Poisonous Apple
AA = Mellow Banana
AB = Medusa Powder
AC = Unknown, looks like repair powder but with a cube
AD = Warp powder
AE = Stand In Powder
AF = Escape Powder
B0 = Revival Powder
B1 = Repair Powder
B2 = Powerup Powder
B3 = Pocket
B4 = Fruit of Eden
B5 = Treasure Chest Key
B6 = Gourd
B7 = Auto Repair Powder
B8 = Nothing/184 icon
B9 = Fishing Rod
BA = Carrot
BB = Potato Cake
BC = Minon
BD = Battan
BE = Petite Fish
BF = Saving Book
C0 = Gold Bullion
C1 = Evy
C2 = Nothing/194 icon
C3 = Drans Crest
C4 = Shiny Stone
C5 = Mimi
C6 = Red Berry
C7 = Prickly
C8 = Candy
C9 = Hook
CA = King's Slate
CB = Gunpowder
CC = Clock Hands
CD = Pointy Chestnut
CE = Black knight crest
CF = Horned key
D0 = Moon Grass Seed
D1 = Music Box Key
D2 = Sun signet
D3 = Moon signet
D4 = Admission Ticket
D5 = "Sun Sword" (213 icon)
D6 = Nothing/214 icon
D7 = Nothing/215 icon
D8 = Bone Key
D9 = Moustache key
DA = Shipcabin Key
DB = Stone key
DC = Handle
DD = Pitchdark key
DE = Silver key
DF = Nothing/223 icon
E0 = Tram Oil
E1 = Sun Dew
E2 = Flapping Fish
E3 = Rotten Fish
E4 = Secret Path Key
e5 = Bravery Launch
e6 = flapping duster
e7 = crystal eyeball
e8 = "Map" (235 icon)
e9 = Map (real map icon)
EA = Magical Crystal
EB = Drans Feather
EC = Cave key
EF = Bone pendant
ED = Changing potion
EE = World map
F0 = Odd tone flute
F1 = Magical Lamp (Genie lamp)
F2 = Moon Orb
F3 = Shell Ring
F4 = Search Warrant
F5 = Ice block
F6 = Small ice
F7 = Tiny ice
F8 = Flame Key
F9 = Hunter's Earring
FA = Ointment leaf
FB = Foundation
FC = Clay Doll
FD = Manual
FE = Sun Sphere
FF = Nothing/255 icon
100 = Nothing/256 icon

The swords from here need to be used with this code:
11CDDA58 00000XXX
patch=1,EE,11CDDA58,extended,00000XXX
Make sure a sword is in Slot 1, or else you will have to upgrade the sword with powerup powder before customisation.
If anyone can let me know the slot code for other character weapons, that'd be great

101 = Broken Dagger
102 = Normal Dagger
103 = Baselard
104 = Gladius
105 = Wise Owl Sword
106 = Crystal Knife
107 = Antique Sword
108 = Buster Sword
109 = Kitchen Knife
10A = Tsukikage
10B = Sun Sword
10C = Serpent Sword
10D = Macho Sword
10E = Shamsir
10F = Heaven's Cloud
110 = Lamb's Sword
111 = Dark Cloud
112 = Brave Ark
113 = Big Bang
114 = Atlamillia Sword
115 = Weapon No. 277 (Icon is wolf-mode Lamb's Sword, crashes if upgraded, equipped then taken to dungeon)
116 = Mardan Eins
117 = Mardan Twei
118 = Arise Mardan
119 = Aga's Sword
11A = Evilcise
11B = Small Sword
11C = Sand Breaker
11D = Drain Seeker
11E = Chopper
11F = Choora
120 = Claymore
121 = Maneater
122 = Bone Rapier
123 = Sax
124 = 7-Branch Sword
125 = Broken (When picked up, won't allow exit or picking up other items)
126 = Cross Hinder
127 = 7th Heaven
128 = Sword of Zeus
129 = Chronicle Sword
12A = Chronicle2
12B = Broken Wooden Slingshot
12C = Wooden Slingshot
12D = Steel Slingshit
12E = Bandit Slingshot
12F = Steve
130 = Bone Slingshot
131 = Hardshooter
132 = Double Impact
133 = Dragon's Y
134 = Divine Beast Title
135 = Angel Shooter
136 = Flamingo
137 = Matador
138 = Super Steve
139 = Angel Gear
13A = Broken Mallet
13B = Mallet
13C = Steel Hammer
13D = Magical Hammer
13E = Battle Ax
13F = Turtle Shell
140 = Big Bucks Hammer
141 = Frozen Tuna
142 = Gaia Hammer
143 = Last Judgement
144 = Tall Hammer
145 = Satan's Axe
146 = "Dummy" (purple Kanji square)
147 = Plate Hammer
148 = Trial Hammer
149 = Inferno
14A = "Dummy"
14B = Broken Golden Ring
14C = Golden Ring
14D = Bandit Ring
14E = Crystal Ring
14F = Platinum Ring
150 = Goddess Ring
151 = Fairy's Ring
152 = Destruction Ring
153 = Satan's Ring
154 = Athena's Armlet
155 = Mobius Ring
156 = "Dummy"
157 = Pocklekul
158 = Thorn Armlet
159 = Secret Armlet
15A = Purple thing
15B = Broken Wooden Stick
15C = Wooden Stick
15D = Javelin
15E = Halberd
15F = DeSanga
160 = Scorpion
161 = Partisan
162 = Mirage
163 = Terra Sword
164 = Hercules' Wrath
165 = Babel's Spear
166 = Purple Square
167 = 5 foot Nail
168 = Cactus
169 = Purple Square
16A = Purple Square
16B = Broken Machine Gun
16C = Machine Gun
16D = Jackal
16E = Purple Square
16F = Purple Square
170 = Blessing Gun
171 =
172 =
173 =
174 =
175 =
176 =
177 =
178 =
179 =
17C = Broken dagger
17D = Nothing
17E = Nothing
17F = Nothing
180 = Broken Dagger
181 = Nothing
182 = Nothing
183 = Nothing
184 = Broken dagger
185 = Nothing
186 = Nothing
187 = Nothing
188 = Broken Dagger
189 = Nothing
18A = Nothing
18B = Nothing
18C = Nothing
18D = Nothing
18E = Nothing
18F = Nothing
190 = Nothing
Beyond here is nothing except for the odd black square and TONS of broken daggers.
Can someone share cheat for unlimited money in:
Disgaea Hour Of Darkness (PAL-E) [SLES-52458] CRC=FB258E4C

I've tried searching for it and also converting from armax code but still the code wont work Wacko
(01-15-2015, 08:24 AM)Kupo Wrote: [ -> ]I used the "poach enemy 100% successful" and "poach enemy rare items", it worked (as in i successfully poached enemy but it only says "enemy poached! winning!" as opposed to "enemy poached! winning so-and so's!". i wonder what the hell happened? is there any manual input i have to use in game (for example pressing certain button configuration like up + R2 maybe) for this code to work?

I tried the '100% Successful Poach Attempt' code and it works.
I then tried using the 'Enemies give their rarest loot when Poached' code and it worked as well.
After that, I tried using them together, and they both worked.

Perhaps the problem was caused by a code conflict or something...
You could try turning off all codes except the Poach ones.
Here are the codes I used:
Code:
comment=100% Successful Poach Attempt Each Time + Can Poach an enemy at Full HP
patch=1,EE,203C00AC,extended,10000009
patch=1,EE,203C1A50,extended,10000006

comment=Enemies give their rarest loot when Poached
patch=1,EE,203CB8D4,extended,10000010

This is the info on my game: [NTSC-U] [SLUS - 20963] [CRC - 0779FBDB]
Just wanted to release these codes.

[attachment=53790]

Game: Resident Evil: Code Veronica X
Region: NTSC-U
Game ID: SLUS-20184
CRC: 24036809

Codes:
Notes: These codes can pretty much create the 'Ultimate Starter Save', allowing you to have an Infinite Magnum, Infinite Mixed Herb, and Infinite Ribbons at the start of the game, and on top of that it'll allow you to fill the Item Box with the 'Infinite' variant of every weapon, as well as the previously mentioned Items. Allowing Chris to make use of them as well. Remember that IF you plan on using the Inventory Codes, to only use it once, and make sure you don't have important items on Slots 2,3 and 4, because they will be overwritten. After you add the Items, make sure you turn the codes off, otherwise it'll constantly keep writing the Items to the slots.

There's already been codes going around where you 'supposedly' had infinite items, but in reality all the codes did was write 255 all the time to the specific slot. This resulted in the number of bullets in a weapon, or the amount of herbs you had decreasing once the code is turned off.

With these modified codes you get actual items with infinity signs on top of them (except herbs, but it's still the infinite version), and you'll be able to save these infinite versions as well. Even if the codes are off you'll still have infinite amounts of the item/bullets remaining in the weapon.

To enable the Inventory/Item Box codes, just remove the '/' in front of patch=1.
Remember to re-disable the codes afterwards.

Code:
gametitle=Resident Evil Code Veronica X [SLUS 20184] (U) [24036809]

// ----------------------------------
// [Misc. Codes] ---------------------
// ----------------------------------
//Infinite Health
patch=1,EE,104326FC,extended,000000A0

//In-game Time is always 00:00
patch=1,EE,204339A0,extended,00000000

//No Saves Recorded (Always have 0 Saves for Ranking)
patch=1,EE,10433180,extended,00000000


// ----------------------------------
// [Inventory Codes] ----------------
// ----------------------------------
//Claire Slot 2: Infinite Magnum
patch=1,EE,2043337C,extended,08200001

//Claire Slot 3: Infinite Ink Ribbon
patch=1,EE,20433380,extended,081F0002

//Claire Slot 4: Infinite Mixed Herb
patch=1,EE,20433384,extended,081D0002


// ----------------------------------
// [Item Box Codes] -----------------
// ----------------------------------
//Infinite Rocket Launcher in Crate
//patch=1,EE,20433470,extended,08010001

//Infinite Mixed Herb in Crate
//patch=1,EE,20433474,extended,081D0002

//Infinite Ink Ribbons in Crate
//patch=1,EE,20433478,extended,081F0002

//Infinite Magnum in Crate
//patch=1,EE,2043348C,extended,08200001

//Infinite Shotgun in Crate
//patch=1,EE,2043347C,extended,08040001

//Infinite Grenade Launcher in Crate
//patch=1,EE,20433480,extended,08060001

//Infinite Custom Handgun in Crate
//patch=1,EE,20433484,extended,080A0001

//Infinite M-100P in Crate
//patch=1,EE,20433488,extended,088E0001

//Infinite Submachine Gun in Crate
//patch=1,EE,20433490,extended,08220001

//Infinite Assault Rifle in Crate
//patch=1,EE,20433494,extended,08020001
(01-19-2015, 02:28 AM)Lucky C Wrote: [ -> ]I tried the '100% Successful Poach Attempt' code and it works.
I then tried using the 'Enemies give their rarest loot when Poached' code and it worked as well.
After that, I tried using them together, and they both worked.

Perhaps the problem was caused by a code conflict or something...
You could try turning off all codes except the Poach ones.
Here are the codes I used:
Code:
comment=100% Successful Poach Attempt Each Time + Can Poach an enemy at Full HP
patch=1,EE,203C00AC,extended,10000009
patch=1,EE,203C1A50,extended,10000006

comment=Enemies give their rarest loot when Poached
patch=1,EE,203CB8D4,extended,10000010

This is the info on my game: [NTSC-U] [SLUS - 20963] [CRC - 0779FBDB]

WOOO it works!! and my guess is that i used 'word' as opposed to 'extended', and now since i used your 'extended' code the cheat works. thank you so much (i shouldve known judging from the avi. Minato ftw)
,extended, is just a simpler method to use for all sorts of code writing. Rather than having to distinguish between byte (1), short (2), and word. (4) types.
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