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So I've got a code that completes all the Book of 1000 books for .hack//G.U. Volume 2 - Reminisce. BUUUUUUUT I can't even see it as an option when I talk to Death Grunty.

Can you help me figure this out? I'm posting it here because I used a patch from this thread...Any help would be nice, and if I need to make a different thread, then I will.
I'll be as short and simple as I can be here! Smile

I'm looking for a cheat that will give Haseo infinite HP in Avatar fights. I have the code from Volume 2, and could use that, but I don't know if it would actually work or not, and I'm worried if it didn't work it would completely bugger up my save. In exchange, below are the codes I currently have for the game.

Code:
gametitle=hack G.U vol 3 Redemption NTSC
//Quick Exp Gain (only Haseo)
//patch=1,EE,10b4648e,extended,000003e7
//patch=1,EE,d0b4648e,extended,002003e7

//Character Codes

//----------------Haseo----------------
//Max P-ATK
//patch=1,EE,10B4649C,extended,0000270F

//Max P-DEF
//patch=1,EE,10B4649E,extended,0000270F

//Max M-ATK
//patch=1,EE,10B464A0,extended,0000270F

//Max M-DEF
//patch=1,EE,10B464A2,extended,0000270F

//Max Fire
//patch=1,EE,10B464A4,extended,0000270F

//Max Water
//patch=1,EE,10B464A6,extended,0000270F

//Max Wind
//patch=1,EE,10B464A8,extended,0000270F

//Max Earth
//patch=1,EE,10B464AA,extended,0000270F

//Max Light
//patch=1,EE,10B464AC,extended,0000270F

//Max Dark
//patch=1,EE,10B464AE,extended,0000270F

//---------------Kuhn------------------

//Max P-ATK
//patch=1,EE,10B464E4,extended,0000270F

//Max P-DEF
//patch=1,EE,10B464E6,extended,0000270F

//Max M-ATK
//patch=1,EE,10B464E8,extended,0000270F

//Max M-DEF
//patch=1,EE,10B464EA,extended,0000270F

//Max Fire
//patch=1,EE,10B464EC,extended,0000270F

//Max Water
//patch=1,EE,10B464EE,extended,0000270F

//Max Wind
//patch=1,EE,10B464F0,extended,0000270F

//Max Earth
//patch=1,EE,10B464F2,extended,0000270F

//Max Light
//patch=1,EE,10B464F4,extended,0000270F

//Max Dark
//patch=1,EE,10B464F6,extended,0000270F

//---------Endrance code-----------------
//Max P-ATK
//patch=1,EE,10B465E0,extended,0000270F

//Max P-DEF
//patch=1,EE,10B465E2,extended,0000270F

//Max M-ATK
//patch=1,EE,10B465E4,extended,0000270F

//Max M-DEF
//patch=1,EE,10B465E6,extended,0000270F

//Max Fire
//patch=1,EE,10B465E8,extended,0000270F

//Max Water
//patch=1,EE,10B465EA,extended,0000270F

//Max Wind
//patch=1,EE,10B465EC,extended,0000270F

//Max Earth
//patch=1,EE,10B465EE,extended,0000270F

//Max Light
//patch=1,EE,10B465F0,extended,0000270F

//Max Dark
//patch=1,EE,10B465F2,extended,0000270F

//-----------Pi code-------------------
//Max P-ATK
//patch=1,EE,10B46508,extended,0000270F

//Max P-DEF
//patch=1,EE,10B4650A,extended,0000270F

//Max M-ATK
//patch=1,EE,10B4650C,extended,0000270F

//Max M-DEF
//patch=1,EE,10B4650E,extended,0000270F

//Max Fire
//patch=1,EE,10B46510,extended,0000270F

//Max Water
//patch=1,EE,10B46512,extended,0000270F

//Max Wind
//patch=1,EE,10B46514,extended,0000270F

//Max Earth
//patch=1,EE,10B46516,extended,0000270F

//Max Light
//patch=1,EE,10B46518,extended,0000270F

//Max Dark
//patch=1,EE,10B4651A,extended,0000270F

//-----------Silabus--------------------
//Max P-ATK
//patch=1,EE,10B4652C,extended,0000270F

//Max P-DEF
//patch=1,EE,10B4652E,extended,0000270F

//Max M-ATK
//patch=1,EE,10B46530,extended,0000270F

//Max M-DEF
//patch=1,EE,10B46532,extended,0000270F

//Max Fire
//patch=1,EE,10B46534,extended,0000270F

//Max Water
//patch=1,EE,10B46536,extended,0000270F

//Max Wind
//patch=1,EE,10B46538,extended,0000270F

//Max Earth
//patch=1,EE,10B4653A,extended,0000270F

//Max Light
//patch=1,EE,10B4653C,extended,0000270F

//Max Dark
//patch=1,EE,10B4653E,extended,0000270F

//---------------Gaspard---------------
//Max P-ATK
//patch=1,EE,10B46550,extended,0000270F

//Max P-DEF
//patch=1,EE,10B46552,extended,0000270F

//Max M-ATK
//patch=1,EE,10B46554,extended,0000270F

//Max M-DEF
//patch=1,EE,10B46556,extended,0000270F

//Max Fire
//patch=1,EE,10B46558,extended,0000270F

//Max Water
//patch=1,EE,10B4655A,extended,0000270F

//Max Wind
//patch=1,EE,10B4655C,extended,0000270F

//Max Earth
//patch=1,EE,10B4655E,extended,0000270F

//Max Light
//patch=1,EE,10B46560,extended,0000270F

//Max Dark
//patch=1,EE,10B46562,extended,0000270F

//-------------Sakubo------------------
//Max P-ATK
//patch=1,EE,10B465BC,extended,0000270F

//Max P-DEF
//patch=1,EE,10B465BE,extended,0000270F

//Max M-ATK
//patch=1,EE,10B465C0,extended,0000270F

//Max M-DEF
//patch=1,EE,10B465C2,extended,0000270F

//Max Fire
//patch=1,EE,10B465C4,extended,0000270F

//Max Water
//patch=1,EE,10B465C6,extended,0000270F

//Max Wind
//patch=1,EE,10B465C8,extended,0000270F

//Max Earth
//patch=1,EE,10B465CA,extended,0000270F

//Max Light
//patch=1,EE,10B465CC,extended,0000270F

//Max Dark
//patch=1,EE,10B465CE,extended,0000270F

//-----------Piros The 3rd-------------
//Max P-ATK
//patch=1,EE,10B46574,extended,0000270F

//Max P-DEF
//patch=1,EE,10B46576,extended,0000270F

//Max M-ATK
//patch=1,EE,10B46578,extended,0000270F

//Max M-DEF
//patch=1,EE,10B4657A,extended,0000270F

//Max Fire
//patch=1,EE,10B4657C,extended,0000270F

//Max Water
//patch=1,EE,10B4657E,extended,0000270F

//Max Wind
//patch=1,EE,10B46580,extended,0000270F

//Max Earth
//patch=1,EE,10B46582,extended,0000270F

//Max Light
//patch=1,EE,10B46584,extended,0000270F

//Max Dark
//patch=1,EE,10B46586,extended,0000270F

//-------------Atoli code---------------
//Max P-ATK
//patch=1,EE,10B464C0,extended,0000270F

//Max P-DEF
//patch=1,EE,10B464C2,extended,0000270F

//Max M-ATK
//patch=1,EE,10B464C4,extended,0000270F

//Max M-DEF
//patch=1,EE,10B464C6,extended,0000270F

//Max Fire
//patch=1,EE,10B464C8,extended,0000270F

//Max Water
//patch=1,EE,10B464CA,extended,0000270F

//Max Wind
//patch=1,EE,10B464CC,extended,0000270F

//Max Earth
//patch=1,EE,10B464CE,extended,0000270F

//Max Light
//patch=1,EE,10B464D0,extended,0000270F

//Max Dark
//patch=1,EE,10B464D2,extended,0000270F

//Ryu Book I
//patch=1,EE,20B55548,extended,27102710
//patch=1,EE,20B5554C,extended,27102710

//Ryu Book II (all 35 members)
//patch=1,EE,40B55374,extended,00230003
//patch=1,EE,03e803e8,extended,00000000
//patch=1,EE,40B55378,extended,00230003
//patch=1,EE,00002710,extended,00000000
//patch=1,EE,40B5537C,extended,00230003
//patch=1,EE,00989680,extended,00000000

//Ryu Book III
//patch=1,EE,20B55550,extended,27102710
//patch=1,EE,20B55554,extended,27102710

//Ryu Book IV
//patch=1,EE,40B55570,extended,00080001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,40B55674,extended,00030001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,00B55680,extended,000000FF
//patch=1,EE,40B556E4,extended,00020001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,10B556E2,extended,0000FFFF
//patch=1,EE,20B556EC,extended,000FFFFF
//patch=1,EE,40B55714,extended,000A0001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,20B5573C,extended,00FFFFFF

//Book V
//patch=1,EE,20B46488,extended,0CDFE5C4
//patch=1,EE,20B55558,extended,27102710
//patch=1,EE,20B5555C,extended,27102710
//patch=1,EE,10B55560,extended,00002710


//Ryu Book VI
//patch=1,EE,10B558E2,extended,00002710
//patch=1,EE,10B558E4,extended,00002710

//Ryu Book VII
//patch=1,EE,10B55822,extended,0000FFFF
//patch=1,EE,40B55824,extended,00090001
//patch=1,EE,FFFFFFFF,extended,00000000

//Ryu Book VIII
//patch=1,EE,20B55564,extended,0CDFE5C4
//patch=1,EE,10B55568,extended,00002710

//99 of All Greeting Cards
patch=1,EE,20B4F6D0,extended,63636363
patch=1,EE,20B4F6D4,extended,63636363
patch=1,EE,10B4F6D8,extended,00006363
patch=1,EE,00B4F6DA,extended,00000063

//All Crimson VS cards
//patch=1,EE,40B55AB8,extended,00250001
//patch=1,EE,0A0A0A0A,extended,00000000
//patch=1,EE,10B55B4C,extended,00000A0A
Gran Turismo 4 (USA) (NTSC) Boot with 480p Progressive

As I'm sure most of you are aware, GT4 is a million times better in 480p mode. It fixes the blurriness from interlaced output (that seems to be much worse in this game than most) turning one of the blurriest games into one of the sharpest on PCSX2, it fixes the alpha (smoke) rendering through objects and the environment, and the game performs better as well (I have witnessed a ~5% increase in performance in CPU limited situations).

Bottom line, you would be crazy not to useĀ 480p mode.

The problem is that the Video Output option in GT4 by design defaults to Normal (interlaced) and does not save changes to the memory card, requiring it to be set every time you launch the game (which is incredibly annoying). This patch fixes that problem.

Now when you boot up the game, Video Output is automatically set to 480p Progressive.

77E61C8A.pnach

gametitle=Gran Turismo 4 SCUS_973.28
comment=Boot with 480p Progressive
patch=1,EE,20A461F0,word,00000001
Can you help me please, I want to get all or some of the cheats(.pnach) for Kingdom Hearts if its possible.

I want to unlock everything in the game plus reach level 99 if its possible to experience it more.



(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.70;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.70;1) Game CRC = 0x0F6B6315, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.70;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
good morning can i get a panch file for def jam fight for ny (EU)

Game CRC = 0x873F8ED6

codebreaker wont work on this version xD

thx
Hello,
I'm requesting cheats for the following titles (all NTSC-J):
Gran Turismo 3 (SCPS-15009) CRC:9DE5CF65
Gran Turismo Concept 2001 Tokyo (SCPS-15010) CRC:C220951A
Gran Turismo 4 Prologue (PBPX-95523) CRC:E1258846
Gran Turismo 4 (SCPS-17001) CRC:AEAD1CA3
Is there anyone on here that can tell me what I'm doing wrong. I'm ready to scoop my own eye out with a spoon from frustration.
I found a code for Armored Core: Last Raven from this video https://www.youtube.com/watch?v=remNRcaxd6Y and I converted it to use in a .pnach file.
Code:
patch=1,EE,00390534,extended,0000FFFF

It also combines effects from some codes posted earlier here like no energy consumption and infinite ammo, but it also stops overheating entirely and lets you fire back mounted weapons while moving and boosting. Parts will still take damage and you'll still die. I think I'm the first person to convert this code (or at least the first to post it) but if someone else did post it here please let me know.
Hi, I've got a weird one.

Is it possible to make a 50fps patch for Liberty city stories/Vice city stories?
I know 60fps patches exist for the NTSC versions, but i can't get them to run at full speed (even without the patch).
(07-04-2018, 07:22 AM)Jamasen Wrote: [ -> ]Hi, I've got a weird one.

Is it possible to make a 50fps patch for Liberty city stories/Vice city stories?
I know 60fps patches exist for the NTSC versions, but i can't get them to run at full speed (even without the patch).

That's called frameskip
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