I'm looking for a cheat that will give Haseo infinite HP in Avatar fights. I have the code from Volume 2, and could use that, but I don't know if it would actually work or not, and I'm worried if it didn't work it would completely bugger up my save. In exchange, below are the codes I currently have for the game.
Code:
gametitle=hack G.U vol 3 Redemption NTSC
//Quick Exp Gain (only Haseo)
//patch=1,EE,10b4648e,extended,000003e7
//patch=1,EE,d0b4648e,extended,002003e7
//Character Codes
//----------------Haseo----------------
//Max P-ATK
//patch=1,EE,10B4649C,extended,0000270F
//Max P-DEF
//patch=1,EE,10B4649E,extended,0000270F
//Max M-ATK
//patch=1,EE,10B464A0,extended,0000270F
//Max M-DEF
//patch=1,EE,10B464A2,extended,0000270F
//Max Fire
//patch=1,EE,10B464A4,extended,0000270F
//Max Water
//patch=1,EE,10B464A6,extended,0000270F
//Max Wind
//patch=1,EE,10B464A8,extended,0000270F
//Max Earth
//patch=1,EE,10B464AA,extended,0000270F
//Max Light
//patch=1,EE,10B464AC,extended,0000270F
//Max Dark
//patch=1,EE,10B464AE,extended,0000270F
//---------------Kuhn------------------
//Max P-ATK
//patch=1,EE,10B464E4,extended,0000270F
//Max P-DEF
//patch=1,EE,10B464E6,extended,0000270F
//Max M-ATK
//patch=1,EE,10B464E8,extended,0000270F
//Max M-DEF
//patch=1,EE,10B464EA,extended,0000270F
//Max Fire
//patch=1,EE,10B464EC,extended,0000270F
//Max Water
//patch=1,EE,10B464EE,extended,0000270F
//Max Wind
//patch=1,EE,10B464F0,extended,0000270F
//Max Earth
//patch=1,EE,10B464F2,extended,0000270F
//Max Light
//patch=1,EE,10B464F4,extended,0000270F
//Max Dark
//patch=1,EE,10B464F6,extended,0000270F
//---------Endrance code-----------------
//Max P-ATK
//patch=1,EE,10B465E0,extended,0000270F
//Max P-DEF
//patch=1,EE,10B465E2,extended,0000270F
//Max M-ATK
//patch=1,EE,10B465E4,extended,0000270F
//Max M-DEF
//patch=1,EE,10B465E6,extended,0000270F
//Max Fire
//patch=1,EE,10B465E8,extended,0000270F
//Max Water
//patch=1,EE,10B465EA,extended,0000270F
//Max Wind
//patch=1,EE,10B465EC,extended,0000270F
//Max Earth
//patch=1,EE,10B465EE,extended,0000270F
//Max Light
//patch=1,EE,10B465F0,extended,0000270F
//Max Dark
//patch=1,EE,10B465F2,extended,0000270F
//-----------Pi code-------------------
//Max P-ATK
//patch=1,EE,10B46508,extended,0000270F
//Max P-DEF
//patch=1,EE,10B4650A,extended,0000270F
//Max M-ATK
//patch=1,EE,10B4650C,extended,0000270F
//Max M-DEF
//patch=1,EE,10B4650E,extended,0000270F
//Max Fire
//patch=1,EE,10B46510,extended,0000270F
//Max Water
//patch=1,EE,10B46512,extended,0000270F
//Max Wind
//patch=1,EE,10B46514,extended,0000270F
//Max Earth
//patch=1,EE,10B46516,extended,0000270F
//Max Light
//patch=1,EE,10B46518,extended,0000270F
//Max Dark
//patch=1,EE,10B4651A,extended,0000270F
//-----------Silabus--------------------
//Max P-ATK
//patch=1,EE,10B4652C,extended,0000270F
//Max P-DEF
//patch=1,EE,10B4652E,extended,0000270F
//Max M-ATK
//patch=1,EE,10B46530,extended,0000270F
//Max M-DEF
//patch=1,EE,10B46532,extended,0000270F
//Max Fire
//patch=1,EE,10B46534,extended,0000270F
//Max Water
//patch=1,EE,10B46536,extended,0000270F
//Max Wind
//patch=1,EE,10B46538,extended,0000270F
//Max Earth
//patch=1,EE,10B4653A,extended,0000270F
//Max Light
//patch=1,EE,10B4653C,extended,0000270F
//Max Dark
//patch=1,EE,10B4653E,extended,0000270F
//---------------Gaspard---------------
//Max P-ATK
//patch=1,EE,10B46550,extended,0000270F
//Max P-DEF
//patch=1,EE,10B46552,extended,0000270F
//Max M-ATK
//patch=1,EE,10B46554,extended,0000270F
//Max M-DEF
//patch=1,EE,10B46556,extended,0000270F
//Max Fire
//patch=1,EE,10B46558,extended,0000270F
//Max Water
//patch=1,EE,10B4655A,extended,0000270F
//Max Wind
//patch=1,EE,10B4655C,extended,0000270F
//Max Earth
//patch=1,EE,10B4655E,extended,0000270F
//Max Light
//patch=1,EE,10B46560,extended,0000270F
//Max Dark
//patch=1,EE,10B46562,extended,0000270F
//-------------Sakubo------------------
//Max P-ATK
//patch=1,EE,10B465BC,extended,0000270F
//Max P-DEF
//patch=1,EE,10B465BE,extended,0000270F
//Max M-ATK
//patch=1,EE,10B465C0,extended,0000270F
//Max M-DEF
//patch=1,EE,10B465C2,extended,0000270F
//Max Fire
//patch=1,EE,10B465C4,extended,0000270F
//Max Water
//patch=1,EE,10B465C6,extended,0000270F
//Max Wind
//patch=1,EE,10B465C8,extended,0000270F
//Max Earth
//patch=1,EE,10B465CA,extended,0000270F
//Max Light
//patch=1,EE,10B465CC,extended,0000270F
//Max Dark
//patch=1,EE,10B465CE,extended,0000270F
//-----------Piros The 3rd-------------
//Max P-ATK
//patch=1,EE,10B46574,extended,0000270F
//Max P-DEF
//patch=1,EE,10B46576,extended,0000270F
//Max M-ATK
//patch=1,EE,10B46578,extended,0000270F
//Max M-DEF
//patch=1,EE,10B4657A,extended,0000270F
//Max Fire
//patch=1,EE,10B4657C,extended,0000270F
//Max Water
//patch=1,EE,10B4657E,extended,0000270F
//Max Wind
//patch=1,EE,10B46580,extended,0000270F
//Max Earth
//patch=1,EE,10B46582,extended,0000270F
//Max Light
//patch=1,EE,10B46584,extended,0000270F
//Max Dark
//patch=1,EE,10B46586,extended,0000270F
//-------------Atoli code---------------
//Max P-ATK
//patch=1,EE,10B464C0,extended,0000270F
//Max P-DEF
//patch=1,EE,10B464C2,extended,0000270F
//Max M-ATK
//patch=1,EE,10B464C4,extended,0000270F
//Max M-DEF
//patch=1,EE,10B464C6,extended,0000270F
//Max Fire
//patch=1,EE,10B464C8,extended,0000270F
//Max Water
//patch=1,EE,10B464CA,extended,0000270F
//Max Wind
//patch=1,EE,10B464CC,extended,0000270F
//Max Earth
//patch=1,EE,10B464CE,extended,0000270F
//Max Light
//patch=1,EE,10B464D0,extended,0000270F
//Max Dark
//patch=1,EE,10B464D2,extended,0000270F
//Ryu Book I
//patch=1,EE,20B55548,extended,27102710
//patch=1,EE,20B5554C,extended,27102710
//Ryu Book II (all 35 members)
//patch=1,EE,40B55374,extended,00230003
//patch=1,EE,03e803e8,extended,00000000
//patch=1,EE,40B55378,extended,00230003
//patch=1,EE,00002710,extended,00000000
//patch=1,EE,40B5537C,extended,00230003
//patch=1,EE,00989680,extended,00000000
//Ryu Book III
//patch=1,EE,20B55550,extended,27102710
//patch=1,EE,20B55554,extended,27102710
//Ryu Book IV
//patch=1,EE,40B55570,extended,00080001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,40B55674,extended,00030001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,00B55680,extended,000000FF
//patch=1,EE,40B556E4,extended,00020001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,10B556E2,extended,0000FFFF
//patch=1,EE,20B556EC,extended,000FFFFF
//patch=1,EE,40B55714,extended,000A0001
//patch=1,EE,FFFFFFFF,extended,00000000
//patch=1,EE,20B5573C,extended,00FFFFFF
//Book V
//patch=1,EE,20B46488,extended,0CDFE5C4
//patch=1,EE,20B55558,extended,27102710
//patch=1,EE,20B5555C,extended,27102710
//patch=1,EE,10B55560,extended,00002710
//Ryu Book VI
//patch=1,EE,10B558E2,extended,00002710
//patch=1,EE,10B558E4,extended,00002710
//Ryu Book VII
//patch=1,EE,10B55822,extended,0000FFFF
//patch=1,EE,40B55824,extended,00090001
//patch=1,EE,FFFFFFFF,extended,00000000
//Ryu Book VIII
//patch=1,EE,20B55564,extended,0CDFE5C4
//patch=1,EE,10B55568,extended,00002710
//99 of All Greeting Cards
patch=1,EE,20B4F6D0,extended,63636363
patch=1,EE,20B4F6D4,extended,63636363
patch=1,EE,10B4F6D8,extended,00006363
patch=1,EE,00B4F6DA,extended,00000063
//All Crimson VS cards
//patch=1,EE,40B55AB8,extended,00250001
//patch=1,EE,0A0A0A0A,extended,00000000
//patch=1,EE,10B55B4C,extended,00000A0A