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(01-18-2020, 02:51 AM)Maori-Jigglypuff Wrote: [ -> ]But i have noticed some Traps in the ELF File like Valkyrie Profile 2: Silmeria.These might the reason that the Game
randomly freezes.I read that on some Users the Game froze on them.MAYBE this Code could help ?

// Disable potential Game Protection Traps (Neo Contra, PAL)
patch=1,EE,00107b1c,word,1400fffa
patch=1,EE,0010d8ec,word,1400fffa
patch=1,EE,0010dacc,word,1400fffa
patch=1,EE,0010db2c,word,1400fffa
patch=1,EE,00115e1c,word,1400fffa
patch=1,EE,003a9f0c,word,1400fffa

I patched game by this code and disable automatic fixes (because with this I did not notice a single hang). Result:

Level 1 - hangs at the very beginning.
Level 2 - hangs at the very beginning.
Level 3 - completed.
Level 4 - hangs when appears first flying fortress, and exactly when helicopter must move the character to the second battery of cannons.
Level 5 - completed.
Level 6 - completed if skip first cutscene with giant head. Otherwise - game hang then in this custscene will apear pre-rendered video, inserted into in-game object (screen).
Level 7 - completed.

With enabled automatic fixes game will not hang, but background at first level and pre-rendered videos inserted into in-game screens on the second and sixth levels will be corrupted.

I’m not sure that the background on the first level and the video on the in-game object in the sixth will not be damaged when the automatic fixes are disabled (since I can’t see them), but the video on the in-game screen on the second level displays correctly if the automatic fixes turned off - however I can suppose this only on one frame of this video, which appear before the game freezes.
(01-18-2020, 04:18 AM)ANd93ml Wrote: [ -> ]I patched game by this code and disable automatic fixes (because with this I did not notice a single hang). Result:

Level 1 - hangs at the very beginning.
Level 2 - hangs at the very beginning.
Level 3 - completed.
Level 4 - hangs when appears first flying fortress, and exactly when helicopter must move the character to the second battery of cannons.
Level 5 - completed.
Level 6 - completed if skip first cutscene with giant head. Otherwise - game hang then in this custscene will apear pre-rendered video, inserted into in-game object (screen).
Level 7 - completed.

With enabled automatic fixes game will not hang, but background at first level and pre-rendered videos inserted into in-game screens on the second and sixth levels will be corrupted.

I’m not sure that the background on the first level and the video on the in-game object in the sixth will not be damaged when the automatic fixes are disabled (since I can’t see them), but the video on the in-game screen on the second level displays correctly if the automatic fixes turned off - however I can suppose this only on one frame of this video, which appear before the game freezes.

First, thanks for swift Testing! OK, this Game seems to be a more difficult One.Only to disable the Traps will not suffice.
On Jak X and Valkyrie Profile 2 i was successful but invested a lot of time in both.Maybe i can solve this Problem later too.
Not that's really necessary because the automatic game fix solves that problem but to understand whats the cause that
the game freezes might help me to fix other games with similar problems.
Here is the Code for Invincibility for US-Version of Neo Contra:

// Invincible (Neo Contra, NTSC)
patch=1,EE,00159280,word,64020000
(01-18-2020, 05:35 AM)Maori-Jigglypuff Wrote: [ -> ]Here is the Code for Invincibility for US-Version of Neo Contra:

// Invincible (Neo Contra, NTSC)
patch=1,EE,00159280,word,64020000

I checked this code. It works and works absolutely correctly: the character(s) (if play together) does not die when taking damage, the death counter(s) does not increase, the life counter(s) does not decrease.
(01-18-2020, 08:54 PM)ANd93ml Wrote: [ -> ]I checked this code. It works and works absolutely correctly: the character(s) (if play together) does not die when taking damage, the death counter(s) does not increase, the life counter(s) does not decrease.

Oh OK, that's good Laugh
@ANd93ml

I have discovered six new Codes for Neo Contra (PAL):

// Begin with 99 Lifes (Neo Contra, PAL)
patch=1,EE,001317b0,word,64030064
patch=1,EE,001317c4,word,64020064

// Gain 99 Lifes when you are killed (Neo Contra, PAL)
patch=1,EE,00130ce4,word,64030064

// No Body Shadow of the Character on the Ground
// (Neo Contra, PAL)
patch=1,EE,00124c60,word,64110000


// ***** BEGIN SECTION OF BRIGHTNESS AND CONTRAST ADJUST CODES *****
// ALWAYS USE ONLY ONE OF THESE THREE CODES!!!

// Constant correct RGB Brightness Adjust
// (Neo Contra, PAL)
//patch=1,EE,003a30c8,word,3C0B3F80
//patch=1,EE,003a30cc,word,AC4B0000
//patch=1,EE,003a30d0,word,3C0B3F80
//patch=1,EE,003a30d4,word,AC4B0004
//patch=1,EE,003a30d8,word,3C0B3F80
//patch=1,EE,003a30e0,word,AC4B0008

// or use this

// Constant correct Contrast Adjust
// (Neo Contra, PAL)
//patch=1,EE,003a2ee4,word,0C1043F4
//patch=1,EE,00410fd0,word,3C050041
//patch=1,EE,00410fd4,word,78A60FE0
//patch=1,EE,00410fd8,word,03E00008
//patch=1,EE,00410fdc,word,7C860000
//patch=1,EE,00410fe0,word,40800000
//patch=1,EE,00410fe4,word,41800000
//patch=1,EE,00410fe8,word,42E00000
//patch=1,EE,00410fec,word,00000000

// or use this

// Constant correct Brightness and Contrast Adjust
// (Neo Contra, PAL)
patch=1,EE,003A2E9C,word,0c1043e8
patch=1,EE,00410fa0,word,3c060041
patch=1,EE,00410fa4,word,24c60000
patch=1,EE,00410fa8,word,78c70fc0
patch=1,EE,00410fac,word,7c870000
patch=1,EE,00410fb0,word,7c870010
patch=1,EE,00410fb4,word,7c870020
patch=1,EE,00410fb8,word,03e00008
patch=1,EE,00410fbc,word,7c870030
patch=1,EE,00410fc0,word,461C4000
patch=1,EE,00410fc4,word,461C4000
patch=1,EE,00410fc8,word,461C4000
patch=1,EE,00410fcc,word,00000000

// ***** END SECTION OF BRIGHTNESS AND CONTRAST ADJUST CODES *****


// ******** BEGIN SECTION OF WEAPON CODES ********

// Unlock all Weapons A-F (Variant 1: Combinations)
// (Neo Contra, PAL)
//patch=1,EE,00143d68,word,AE000008
//patch=1,EE,00143d6c,word,3402000A
//patch=1,EE,00143d74,word,3842000F
//patch=1,EE,00143d7c,word,3402000A
//patch=1,EE,00143d80,word,3842000F

// or use this

// Unlock all Weapons A-F (Variant 2: Inclusive Katana Jaguar combinations)
// (Neo Contra, PAL)
patch=1,EE,00143d68,word,AE000008
patch=1,EE,00143d6c,word,34020004
patch=1,EE,00143d74,word,3842000F
patch=1,EE,00143d7c,word,34020004
patch=1,EE,00143d80,word,3842000F

// ********* END SECTION OF WEAPON CODES *********

As you should see the Variant 1 Weapon Code has been commented out with the // Signs.
So use only Variant 1 or Variant 2 Code.But NOT both Codes together!
(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Beginn with 99 Lifes (Neo Contra, PAL)
patch=1,EE,001317b0,word,64030064

* In every new game, both players starting with 99 lives, regardless of how many of them are set in options. Between the levels lifes are not restored - new ones need to be get as provided by the game.

* Does not work on easy difficulty and in training mode. Here both players start with 30 lives.

(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Gain 99 Lifes when you are killed (Neo Contra, PAL)
patch=1,EE,00130ce4,word,64030064

* Works in any mode and on any difficulty. After the first death, the counter of lifes of each player is frozen at 99.

(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Japanese Language ? (Neo Contra, PAL)
patch=1,EE,0014b684,word,24020000

* Maybe I did something wrong, but Japanese did not appear in the game (and I beat this game... again). Switching languages (English, French, German) changed the subtitles and interface only to the corresponding language (the voice acting remained English).
(01-21-2020, 07:30 PM)ANd93ml Wrote: [ -> ]* In every new game, both players starting with 99 lives, regardless of how many of them are set in options. Between the levels lifes are not restored - new ones need to be get as provided by the game.

* Does not work on easy difficulty and in training mode. Here both players start with 30 lives.


* Works in any mode and on any difficulty. After the first death, the counter of lifes of each player is frozen at 99.


* Maybe I did something wrong, but Japanese did not appear in the game (and I beat this game... again). Switching languages (English, French, German) changed the subtitles and interface only to the corresponding language (the voice acting remained English).

I added a additional line to the "Begin with 99 Lifes" Code.Now it should work in easy Mode as well.
Instead of the Japanese Language Code i have added the Unlock all Weapons A-F Code.

Edit 1: Added Variant 2 Weapon Code above.
Edit 2: Correct RGB Brightness Adjustment Code added above.Everything should be brighter now.
Edit 3: Constant correct Contrast Adjust Code added above.Everywhere equal Brightness.
(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Begin with 99 Lifes (Neo Contra, PAL)
patch=1,EE,001317b0,word,64030064
patch=1,EE,001317c4,word,64020064

Now works on easy and normal difficulties. But in training mode both players are still start with 30 lifes.

(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Constant correct RGB Brightness Adjust
// (Neo Contra, PAL)
patch=1,EE,003a30c8,word,3C0B3F80
patch=1,EE,003a30cc,word,AC4B0000
patch=1,EE,003a30d0,word,3C0B3F80
patch=1,EE,003a30d4,word,AC4B0004
patch=1,EE,003a30d8,word,3C0B3F80
patch=1,EE,003a30e0,word,AC4B0008

Works. Some cutscenes on the engine, as well as the entire environment in the gameplay, become brighter (and this allows to see what should not be seen). The main menu, interface, some cutscenes on the engine, pre-rendered video do not change colors.

(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Constant correct Contrast Adjust
// (Neo Contra, PAL)
patch=1,EE,003a2ee4,word,0C1043F4
patch=1,EE,00410fd0,word,3C050041
patch=1,EE,00410fd4,word,78A60FE0
patch=1,EE,00410fd8,word,03E00008
patch=1,EE,00410fdc,word,7C860000
patch=1,EE,00410fe0,word,40800000
patch=1,EE,00410fe4,word,41800000
patch=1,EE,00410fe8,word,42E00000
patch=1,EE,00410fec,word,00000000

Works. Some cutscenes on the engine, as well as the entire environment in the gameplay, become much brighter (and this allows to see what should not be seen) and sometimes overbrighted. The main menu, interface, some cutscenes on the engine, pre-rendered video do not change colors.

Also this patch does not work together with "Constant correct RGB Brightness Adjust". If enable it with "Constant correct Contrast Adjust" the final result will be identical for "Constant correct Contrast Adjust" without "Constant correct RGB Brightness Adjust".

(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Unlock all Weapons A-F (Variant 1: Combinations)
// (Neo Contra, PAL)
//patch=1,EE,00143d68,word,AE000008
//patch=1,EE,00143d6c,word,3402000A
//patch=1,EE,00143d74,word,3842000F
//patch=1,EE,00143d7c,word,3402000A
//patch=1,EE,00143d80,word,3842000F

Works. Unlocks all weapon slots available to each character without having to play missions.

(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: [ -> ]// Unlock all Weapons A-F (Variant 2: Inclusive Katana Jaguar combinations)
// (Neo Contra, PAL)
patch=1,EE,00143d68,word,AE000008
patch=1,EE,00143d6c,word,34020004
patch=1,EE,00143d74,word,3842000F
patch=1,EE,00143d7c,word,34020004
patch=1,EE,00143d80,word,3842000F

It works but with visual bugs. Adds ALL possible weapon sets for each character. Sets that are normally not accessible to the character (like with a katana for everyone and without a katana for a Katana Jaguar) instead of letters either do not have a number at all, or instead have a “?” sign, or a piece of element of interface.

Also, all characters without a katana use an invisible katana (but with visible effects like fire) and sound the same male sighs. Even Lucia.
(01-22-2020, 07:23 PM)ANd93ml Wrote: [ -> ]Now works on easy and normal difficulties. But in training mode both players are still start with 30 lifes.


Works. Some cutscenes on the engine, as well as the entire environment in the gameplay, become brighter (and this allows to see what should not be seen). The main menu, interface, some cutscenes on the engine, pre-rendered video do not change colors.


Works. Some cutscenes on the engine, as well as the entire environment in the gameplay, become much brighter (and this allows to see what should not be seen) and sometimes overbrighted. The main menu, interface, some cutscenes on the engine, pre-rendered video do not change colors.

Also this patch does not work together with "Constant correct RGB Brightness Adjust". If enable it with "Constant correct Contrast Adjust" the final result will be identical for "Constant correct Contrast Adjust" without "Constant correct RGB Brightness Adjust".


Works. Unlocks all weapon slots available to each character without having to play missions.


It works but with visual bugs. Adds ALL possible weapon sets for each character. Sets that are normally not accessible to the character (like with a katana for everyone and without a katana for a Katana Jaguar) instead of letters either do not have a number at all, or instead have a “?” sign, or a piece of element of interface.

Also, all characters without a katana use an invisible katana (but with visible effects like fire) and sound the same male sighs. Even Lucia.

OK, thanks for accurate description.Overall a success i would say then Tongue

Edit 4: No Body Shadow of the Character on the Ground Code added above.
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