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(07-26-2020, 08:27 AM)kozarovv Wrote: [ -> ]Raw Danger! / Zettai Zetsumei Toshi 2 problematic post processing/filters removal. This skip 2 functions that produce problematic effect. With this code game can be played without any CRC hacks (none/debug), and VRAM usage is drastically reduced.

SLUS-21501
CRC = 2905C5C6

Code:
patch=1,EE,0011e104,word,00000000
patch=1,EE,0011e10c,word,00000000



SLES-54587
CRC = ?

Code:
patch=1,EE,0011e0f4,word,00000000
patch=1,EE,0011e0fc,word,00000000



SLPS-25606
CRC = C988ECBB

Code:
patch=1,EE,0011e094,word,00000000
patch=1,EE,0011e09c,word,00000000

I tried all these codes and it didn't work.  Thanks anyways.
(07-26-2020, 08:38 PM)Crutun Wrote: [ -> ]I tried all these codes and it didn't work.  Thanks anyways.

Which version of game you own?
(07-26-2020, 09:30 PM)kozarovv Wrote: [ -> ]Which version of game you own?

I have the normal USA version.  The one with Dante.
(07-26-2020, 09:35 PM)Crutun Wrote: [ -> ]I have the normal USA version.  The one with Dante.

I think you misunderstood my post, that aren't patches for Shin Megami Tensei Nocturne, but for game called Raw Danger! / Zettai Zetsumei Toshi 2. I wasn't answering there to your post/request.
@Maori-Jigglypuff

(07-11-2020, 08:00 PM)Maori-Jigglypuff Wrote: [ -> ]I am now finished with the Work on Valkyrie Profile 2: Silmera Patch.
Concluded with an improved complex Code for Alicia's Memory as a Child in the
Royal Underground Path and for the Cutscene in the Serdberg Mountain Ruins
after beating the Boss where Members from an Order take the Dragon Orb.
That Code also suppresses the Stutter-Effect when you enter a Place from the World Map.

Well, the only thing I noticed is that now switching between Silmeria and Alicia happens with a flash, and not with one black frame.

Plus I found some more issues:
1) In shot of cutscene with Alicia mother in Royal Underground Path, when Alicia discovers a destroyed bridge, she is over-lighted.
2) Cutscene of introduction of boss of Serdberg Mountain Ruins: shot with it wing are much darker than all other shots of cutscene.
(07-28-2020, 04:06 AM)ANd93ml Wrote: [ -> ]@Maori-Jigglypuff


Well, the only thing I noticed is that now switching between Silmeria and Alicia happens with a flash, and not with one black frame.

Plus I found some more issues:
1) In shot of cutscene with Alicia mother in Royal Underground Path, when Alicia discovers a destroyed bridge, she is over-lighted.
2) Cutscene of introduction of boss of Serdberg Mountain Ruins: shot with it wing are much darker than all other shots of cutscene.

To 1) Yes, she is over-lighted but you see her like that for 2 Seconds it should be tolerable Biggrin 

To 2) Might be true but not sure, in any case without Patch it has strong Blur-Effect and then it looks much worse
         as far as i can see.

Anyway, thanks for the Report.
(09-11-2014, 11:07 PM)zeldazero Wrote: [ -> ]Sorry to jump in on a 3 year old post, but I can't get any US haunting ground cheats to work. Does anyone have already converted codes in a pnach file that are confirmed working, it would be appreciated. Thanks.

For what it's worth jumping in on a 6 year old post, here is a pnach code for larger breasts that actually look good for Haunting Ground NTSC (901AAC09.pnach)


gametitle=Haunting Ground (SLUS-21075)

//Perfect Chest
patch=1,EE,202EEEE4,extended,3C013FC0
patch=1,EE,202EEEF0,extended,AE210250 (mess around with this number in bold to adjust size)
patch=1,EE,202EEF04,extended,AE210054
patch=1,EE,202EEF10,extended,AE210058
Request: In all Ratchet & Clank games, make it so that both camera perspectives share camera inversion settings. Currently every single game in the entire series gives you a single set of X and Y axis camera inversion settings and they affect both camera modes... but the 3rd person perspective defaults to one axis inverted and the other axis not inverted while 1st person perspective defaults to neither axis inverted.

So I can for example:

Have X and Y axis both verted or both inverted for 1st person perspective but doing so causes 3rd person perspective to have one axis inverted and the other axis not inverted.

Have X and Y axis both verted or both inverted for 3rd person perspective but doing so causes 1st person perspective to have one axis inverted and the other axis not inverted.

I can not have both axis verted or inverted for 1st person and 3rd person perspectives (annoying!).
Please I need a 60fps(working properly) + Widescreen patch for Silent Hill 4 USA SLUS-20873
The currently available patch is unplayable at some parts(movements at 2x speed for example)
(08-02-2020, 03:42 AM)phip3 Wrote: [ -> ]Please I need a 60fps(working properly) + Widescreen patch for Silent Hill 4 USA SLUS-20873
The currently available patch is unplayable at some parts(movements at 2x speed for example)

I have improved considerably the Graphics in Silent Hill 4 (PAL) but work is not finished
so i cannot publish the Patch.However i have also the "No black Borders"-Code for PAL.
I have converted the "No black Borders"-Code from the PAL to NTSC Code.You asked
for Widescreen but maybe you are also interested in no black Borders Code.I have not
the NTSC Game so the following Code is untested but you can report back if it is working or not.

// No black Borders
// Silent Hill 4, SLUS-20873
patch=1,EE,001a970c,word,24030000
patch=1,EE,001a972c,word,24030000
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