(05-22-2021, 05:25 AM)Maori-Jigglypuff Wrote: [ -> ]@carloss
I have added a new Code to "Manhunt" below the Codes for Disable Noise and Blur Effect for equalized World and Character Brightness.
Maybe you are interested in that but i couldn't test it.I have converted it from my PAL Code.You might report back if it's working or not.
Link to the Codes here.
Edit: Lights through Walls Fix Code added.Same Story here, untested Code for NTSC.
thanks
i think they are working fine but the equal brightness is a bad idea because of the whole hide and seek mechanic of the game
the lights through walls code may be useful for pcsx2, i dont know if that ligh bug is still present
(05-22-2021, 10:15 PM)carloss Wrote: [ -> ]thanks
i think they are working fine but the equal brightness is a bad idea because of the whole hide and seek mechanic of the game
the lights through walls code may be useful for pcsx2, i dont know if that ligh bug is still present
Hmm, OK.But i like it much better now
Manhunt, SLES-52023
Region: PAL (E)
CRC: FE419424
Comments: Graphical Improvements
Author: Savas Gürcebe [Maori-Jigglypuff]
- World and Character equalized Brightness without extra Light
[Shadowed Hiding Spots still remaining recognizable]
- Disable special Brightness in Intro and Tutorial
- Disable black lines in Tutorials and Killings
- Disable Noise Effect
- Disable Blur Effect
- No Body Shadow of the Character on the Ground
- Disable Lights through Walls
Manhunt, SLUS-20827
Region: NTSC (U)
CRC: 38DEA143
Comments: Graphical Improvements
Author: Savas Gürcebe [Maori-Jigglypuff]
- World and Character equalized Brightness without extra Light
[Shadowed Hiding Spots still remaining recognizable]
- Disable special Brightness in Intro and Tutorial
- Disable black lines in Tutorials and Killings
- Disable Noise Effect
- Disable Blur Effect
- No Body Shadow of the Character on the Ground
- Disable Lights through Walls
(10-05-2019, 12:58 AM)pandubz Wrote: [ -> ]
Xenosaga Episode I: Der Wille zur Macht
Patch Benefits:
This patch will prevent the crashes at the various save points in the game.
Side Effects:
The thumbnails on save files will be garbage.
Availability
The patch is available for both the NTSC-U and NTSC-J versions of the game. The patch files are attached to this post and hotlinked below as well.
NTSC-U: 6D1276AB.pnach
NTSC-J: A3D63039.pnach
Update: NTSC-U version IS COMPATIBLE with the undub!
Update: NTSC-J version had a typo and said "NTSC-U" inside the file. This has been corrected to "NTSC-J".
What the Patch Does
The patch works simply by reducing the JPEG encoding quality of the save thumbnails to zero. Normally, when interacting with a save point, the game takes a screenshot of itself. It then tries to JPEG encode this into the thumbnail image you will later see in your save file. If this encoded thumbnail exceeds 4 KB, rather than reducing quality, the game would abruptly call the exit function, stopping itself completely. By reducing the JPEG encoding quality to zero, this guarantees that the game will always have a thumbnail within the acceptable 4 KB size.
A future modification to this concept may produce a patch that instead of completely trashing thumbnails, will lower the JPEG quality only as far as it needs to go to reach 4 KB.
Shoutout to PSI and turtleli, for helping with reverse engineering and the NTSC-J version of the patch.
I am currently playing this game on my ps2, saving always to new slot and after certain amount of saves I noticed a huge slowdown while accessing the mc and saving. It takes literally 10-15 seconds each time and became annoying. If this slowdown is also caused by those thumbnails of screenshots, will this patch help me reduce the mc access time? And more important, can it possibly corrupt my existing save files? Because starting all over after 20+ hours is not an option and I do not own a spare mc.
(05-09-2021, 03:18 PM)dante3732 Wrote: [ -> ]Maori-Jigglypuff
Hello, can you please share archive with all you patches?
I have released my first Patch on Page 327 but occasionally i have also released Codes which are NOT in a .pnach file like
the Invincibility Codes for Contra.So you can start to look for my files and Codes from page 327.
(02-13-2021, 12:30 AM)Maori-Jigglypuff Wrote: [ -> ]1) No Body Shadow of the Characters in the Battle Scenario (Successful completed)
Maori, I know you want to keep these codes in private, but I am interested in the memory offset of the shadows in the battle mode. Could you write just the offset only? Or a hint where to look for it.
(05-24-2021, 08:07 PM)Agrippa Wrote: [ -> ]Maori, I know you want to keep these codes in private, but I am interested in the memory offset of the shadows in the battle mode. Could you write just the offset only? Or a hint where to look for it.
The Code for Battle Scenario Mode for VP2S (UK) no Body Shadow:
No Body Shadow in Battle Mode:
20498c38 24020000
Tenchu: Fatal Shadows (NTSC-U)
crc=a33af77a
Skip scFogSet, do same thing as aggressive CRC hack. Remove distant fog wall (broken on Hw renders).
Code:
patch=1,EE,00150980,double,03e00008
Wrath Unleashed (NTSC-U)
crc=AFB4279E
Skip DmaListClass::EndSimpleShadowRendering and DmaListClass::BeginSimpleShadowRendering
Fix broken colors (something seems to go wrong in Swap RG and BA function, i wasn't able to figure out what).
Still need texture cache fixes.
Code:
patch=1,EE,004F4D60,double,03e00008
patch=1,EE,004F5220,double,03e00008
Hype Time Quest (PAL)
crc=F668693E
Partial fix for render issues. Playable if you really need it.. Set FPU rounding to positive to fix menus, letter boxes, etc.
Code:
patch 1,EE,002A490C,word,3063000E
patch 1,EE,002A48a0,word,AF9E8AB8