08-26-2015, 10:24 PM
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08-26-2015, 10:30 PM
I think out of sync in cutscenes is reasonable using async mix. This should mainly happen after some stuttering. Ingame it shouldn't really happen I guess. I think this is a typical tradeoff if you prefer timed audio including stuttering or out of sync audio without stuttering.
I think you already solved some problems or? Can you please summarize the current status and which problems you now would like to solve?
I think you already solved some problems or? Can you please summarize the current status and which problems you now would like to solve?
08-27-2015, 02:11 AM
im pretty sure i solved the fps issue in hardware mode not sure if it will happen with all mechs on screen and ill let you know how the audio goes probly tommorrow : )
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