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Iv tried Crash TwinSanity with hardware depth fix that should fix the wall of fog but it just removes the wall of fog to sort of ground level, i thought id mention this as its been mentioned that its now fixed

Im using Opengl hardware as its the best i think (have tried others same results, software mode works but of course doesnt look as nice and performance is bad), no matter what resolution i try all result in the same, crc hacks and blending unit accuracy make no difference either

Im using the latest git version

[Image: IdhTQmr.jpg]
would be better to make a new thread on this issue , if it's indeed determined as a bug then maybe also potentially make a new bug report on the issue.

It's really not good to bump this issue on a thread which is related to another users problem Wink
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