(12-09-2015, 06:59 AM)Dr_Hycodan Wrote: [ -> ]Yes, no hyper threading works
I'll even give you options to choose on
= you can reply the respective number and choose the one which you intended to mention.
1/ disabling Hyper Threading solves the issue.
2/ enabled Hyper Threading and the issues is gone, YAY !
3/ the issue could be reproduced at random instances.
4/ Hyper threading works... but PCSX2 doesn't
@jes && @blyss
maybe he's not good with english ?
(12-09-2015, 08:02 AM)Blyss Sarania Wrote: [ -> ]Well I take his most recent post as an honest answer, I think the ambiguous wording was unfortunate rather than intentional. Call me naive
I wouldn't even dare to do so.
Let's say "optimistic person"
Quote:However he is the only active person with an i7 skylake and it does appear to be a real issue. Others have reproduced it only to disappear before we can get them to test. So if he can provide good test results then I guess the thread should stay.
seeing how it's hard for him/her to make proper sentences, I guess we can keep waiting for those tests
Anybody can confirm this is fixed in latest git?
A confirmation will be nice as we might drop vs2013 support this year
I have a skylake 6700K CPU running 4.0GHz
Prior to the recent fix (by Jonathan Li?), the framerate always fluctuate a lot when setting Rending threads > 0 without any performance gain as someone mentioned in Github. It happens no matter hyper threading is enabled or not. For info, the vs2013 was working fine with extra thead > 0.
Last night I tested v1.5.0-dev-1774-g3fab287 (vs2015) with Steambot Chronicles in OpenGL software mode. The stutter is gone and it seems to be identical to the vs2013 build.
I used the same scene to test with and without HT:
HT Disable (4 cores 4 threads)
MTVU off, Extra thread = 0, fps = 46
MTVU off, Extra thread = 2, fps = 75 - 78
HT Enabled (4 cores 8 threads)
MTVU off, Extra thread = 0, fps = 45
MTVU off, Extra thread = 2, fps = 75
Many thanks to the PCSX2 team for keep looking into this issue since late 2015. Brilliant Job <3
Edited: Hyper Threading results included.
Feel a bit guility about not helping and posting my test results to the Github issue thread. Hopefully this confirmation made up for it