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Full Version: Problem with GSdx: out-of-memory, texturing temporarily disabled
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My configs

OS - WIN10 64bits
32Gb - DDR3
ATI RADEON 270X - 2gb
Intel I7 3770k


Problem only with Baldurs Gate 1 and 2.

If anyone knows what can i do, i really appreciate.
(12-10-2015, 08:26 PM)xemnas99 Wrote: [ -> ]Use the 4GB Patch.

It Works, Thanks!! Smile
Oh, i have the original Baldurs Gate 1

I just test it, and I dont get any out of memory error, and I cant use the patch, since Im running a 32bits OS

Can I ask, where do you get the problem? just begining? at some point? i want to test now, curious
When using latest got + gsdx ogl, you don't need the 4 GB patch
(12-10-2015, 08:47 PM)theelf Wrote: [ -> ]Oh, i have the original Baldurs Gate 1

I just test it, and I dont get any out of memory error, and I cant use the patch, since Im running a 32bits OS

Can I ask, where do you get the problem? just begining? at some point? i want to test now, curious
I got this error when i started to play, later of character select.

Now, the error stoped but i got some kind of lag, i cant use Hardware mode because its like a split screen.

And this software mode create this fckng lag.

Sorry my english is bad.

(12-10-2015, 08:56 PM)jesalvein Wrote: [ -> ]When using latest got + gsdx ogl, you don't need the 4 GB patch

What exactly is GOT? im new here, dont know some stuff.
I believe he meant latest Git build. You can download it from this page: http://pcsx2.net/download/development/git.html. By the way, did you set the extra rendering threads to 3?
(12-10-2015, 09:02 PM)xemnas99 Wrote: [ -> ]I believe he meant latest Git build. You can download it from this page: http://pcsx2.net/download/development/git.html. By the way, did you set the extra rendering threads to 3?

But its for 32bit OS? dont have or dont need to use on 64bits OS?
(12-10-2015, 09:02 PM)xemnas99 Wrote: [ -> ]I believe he meant latest Git build. You can download it from this page: http://pcsx2.net/download/development/git.html. By the way, did you set the extra rendering threads to 3?

This lag causes when i approach of a Light object, like a Torch or the save book. 

I set to 3. Don't stop that lag.
Latest git fix the SW out-of-memory issue in both Dx/OpenGL
Latest git fix also the half-screen issue with the HW renderer (both Dx/OpenGL)
Latest git doesn't requires the 4GB patch (enabled by default)
However HW renderer still requires lots of memory and might be slower than SW
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