12-28-2015, 10:05 PM
Hardware:
CPU: i5 4670k @ stock (I know, waiting on cooler)
GPU: GTX 780
I won't worry about listing the rest, because I'm fairly certain this isn't a hardware issue.
PCSX2 version: Latest beta build v1.3.1-1585
Game:
Presumably every game (every game tested)
GS settings:
http://puu.sh/mbC4b/53c2cecf47.png
Although, the problem occurs regardless of setting as long as the renderer is OGL, Vsync is on, and pcsx2 is in fullscreen.
Problem:
Enabling Vsync no matter if through drivers or through PCSX2 causes somewhat random slowdowns.
but strangely they don't always occur as soon as I put the game in fullscreen, for instance if I put the game in fullscreen and walk around a bit then look twards a graphically intensive area the game will start to run slowly, but if I continue looking in that direction, go into windowed mode (it goes back up to 100% in windowed mode), then go into fullscreen it will remain running at full speed for a little while, then if I walk around a bit an come back it will dip and stay low.
So given this I don't think it's a hardware issue preventing me from running at full speed with Vsync.
Additional info:
I can run with the exact same settings in DX11 mode (With vsync) and have no problem. 100% all the time.
if I make the game windowed in OpenGL mode it runs perfectly at 100% all the time, only going into fullscreen (when vsync kicks in) do I get these performance issues.
Just wanted to make sure others are having the same issue, so I didn't put this in bugs. I will test this on some other games to see if the same happens.
yep, was able to re-produce this in Ratchet and Clank. went full screen played for about 30 sec then BOOM slowdown, went windowed and everything returned to 100%, went back into fullscreen in the same spot and it was fine for another 30 or so seconds then slowed down.
Strangely enough after some fiddling with it I've found after going fullscreen and going through an area at full speed until it starts to slowdown, I am then able to go back through that area at full speed as long as I don't look twards a new area kinda like it's "caching" the area I've just been in.
CPU: i5 4670k @ stock (I know, waiting on cooler)
GPU: GTX 780
I won't worry about listing the rest, because I'm fairly certain this isn't a hardware issue.
PCSX2 version: Latest beta build v1.3.1-1585
Game:
Presumably every game (every game tested)
GS settings:
http://puu.sh/mbC4b/53c2cecf47.png
Although, the problem occurs regardless of setting as long as the renderer is OGL, Vsync is on, and pcsx2 is in fullscreen.
Problem:
Enabling Vsync no matter if through drivers or through PCSX2 causes somewhat random slowdowns.
but strangely they don't always occur as soon as I put the game in fullscreen, for instance if I put the game in fullscreen and walk around a bit then look twards a graphically intensive area the game will start to run slowly, but if I continue looking in that direction, go into windowed mode (it goes back up to 100% in windowed mode), then go into fullscreen it will remain running at full speed for a little while, then if I walk around a bit an come back it will dip and stay low.
So given this I don't think it's a hardware issue preventing me from running at full speed with Vsync.
Additional info:
I can run with the exact same settings in DX11 mode (With vsync) and have no problem. 100% all the time.
if I make the game windowed in OpenGL mode it runs perfectly at 100% all the time, only going into fullscreen (when vsync kicks in) do I get these performance issues.
Just wanted to make sure others are having the same issue, so I didn't put this in bugs. I will test this on some other games to see if the same happens.
yep, was able to re-produce this in Ratchet and Clank. went full screen played for about 30 sec then BOOM slowdown, went windowed and everything returned to 100%, went back into fullscreen in the same spot and it was fine for another 30 or so seconds then slowed down.
Strangely enough after some fiddling with it I've found after going fullscreen and going through an area at full speed until it starts to slowdown, I am then able to go back through that area at full speed as long as I don't look twards a new area kinda like it's "caching" the area I've just been in.