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Full Version: The Shadow of Zorro [SLES 50662] (E)
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status=5;
version=1.7.0;
console=PS2;
crc=765D8BAA;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTX 960 2GB

Build Description: PCSX2 git 07 02 2016 1.4.0 - Windows
GSdx MSVC 19.00, SSE41 1.0.0
LilyPad (20160207113503) 0.11.0
cdvdGigaherz (20160207113503) 0.9.0
USBnull Driver (20160207113503) 0.7.0
SPU2-X (20160207113503) 2.0.0
DEV9null Driver (20160207113503) 0.5.0
FWnull Driver (20160207113503) 0.7.0
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:
Plays intro videos, reach main menu, show 3d on intro or tutorial with decreasing fps then stops rendering...?

Bugs:
Some garbage lines/textures, low fps and stops reacting very fast... with no error message in console...

Status
Ingame
Switching VU1 to interpreter solves most of the rendering bugs and freezing of the game... but, yeah, it's very slow...
PC Specs:

CPU: Intel® Core™ i5-6600K CPU @ 4.7GHz
GPU: NVIDIA GeForce GTX 1070

Build Description: PCSX2 V1.7.0-dev-213
If other please specify: N/A

BIOS Used: USA v01.6(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL (Hardware), Binilear (PS2), 4x Native, Basic Blending Accuracy,

GSdx HW Hacks:

Speedhacks Used:

N/A

GameFixes Used: N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Fixed in this commit. GIF Packet size errors will no longer be reported in console, shadow bugs fixed.

Bugs:
N/A

Status
Playable