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Full Version: God of war 2 in hardware mode was done but...
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new: more new caps was added by latest pcsx2 950 version and plugins.
almost like like God Of War, same steps and same problems. without green screen or weird background, and the speed...can do.Rolleyes

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old: Laugh with GSDX 0.1.14 SSE2 plugins(not SSE3 or 4), God of war 2 can run in hardware mode without green screen but still odd background rendering, and crash frequently if VU is on!Wacko
insteads in God of war the "fog block" was solved but seems some dynamic effects was lost too.
the speed...sometimes too fast to control and sometimes low to hell.Rolleyes
the FPS was shown by other tools.
(04-05-2009, 09:44 AM)dreadlord Wrote: [ -> ]Laugh with GSDX 0.1.14 SSE2 plugins(not SSE3 or 4), God of war 2 can run in hardware mode without green screen but still odd background rendering, and crash frequently if VU is on!Wacko
insteads in God of war the "fog block" was solved but seems some dynamic effects was lost too.
the speed...sometimes too fast to control and sometimes low to hell.Rolleyes
the FPS was shown by other tools.

You use dx10?
(04-05-2009, 10:14 AM)Balbec Wrote: [ -> ]
(04-05-2009, 09:44 AM)dreadlord Wrote: [ -> ]Laugh with GSDX 0.1.14 SSE2 plugins(not SSE3 or 4), God of war 2 can run in hardware mode without green screen but still odd background rendering, and crash frequently if VU is on!Wacko
insteads in God of war the "fog block" was solved but seems some dynamic effects was lost too.
the speed...sometimes too fast to control and sometimes low to hell.Rolleyes
the FPS was shown by other tools.

You use dx10?


no, winXP and newest dx9Closedeyes
(04-05-2009, 09:44 AM)dreadlord Wrote: [ -> ]Laugh with GSDX 0.1.14 SSE2 plugins(not SSE3 or 4), God of war 2 can run in hardware mode without green screen but still odd background rendering, and crash frequently if VU is on!Wacko
insteads in God of war the "fog block" was solved but seems some dynamic effects was lost too.
the speed...sometimes too fast to control and sometimes low to hell.Rolleyes
the FPS was shown by other tools.

could you please upload your plugins ?
because ihave the latest plugins and its still
gow2 green background and gow1 white fog (confused)

pls!
No he can't because we do not allow unofficial builds here. He just said which revision it works with,and ONLY in the SSE2 version,so get it from the SVN and compile it yourself. If you can't or don't know how,wait for the next release of beta plugins.
(04-05-2009, 08:27 PM)Bositman Wrote: [ -> ]No he can't because we do not allow unofficial builds here. He just said which revision it works with,and ONLY in the SSE2 version,so get it from the SVN and compile it yourself. If you can't or don't know how,wait for the next release of beta plugins.


ok,sorry iwill wait
(04-05-2009, 10:27 AM)dreadlord Wrote: [ -> ]
(04-05-2009, 10:14 AM)Balbec Wrote: [ -> ]
(04-05-2009, 09:44 AM)dreadlord Wrote: [ -> ]Laugh with GSDX 0.1.14 SSE2 plugins(not SSE3 or 4), God of war 2 can run in hardware mode without green screen but still odd background rendering, and crash frequently if VU is on!Wacko
insteads in God of war the "fog block" was solved but seems some dynamic effects was lost too.
the speed...sometimes too fast to control and sometimes low to hell.Rolleyes
the FPS was shown by other tools.

You use dx10?


no, winXP and newest dx9Closedeyes


you use official plugin? what configuration you use?
I think i can tell the version is GSdx887 SSE2 revision, from a russian Web.
it's the key if you can find it. but the game still can't be done so waiting for the next release of beta plugins will be a good idea.
You can download GSDX887 (latest revision) from the GSDX thread...
but it still got green screen
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