..:: PCSX2 Forums ::..

Full Version: (GSdx HW mode) Experimental mipmap support
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Played 20 minutes and no crash, hopefully stays this way  Ohmy

Edit: welp it crashed Sad

Edit2: Crashed a 2nd time Sad
(09-26-2016, 03:03 PM)EvilWaffles Wrote: [ -> ]Tried DaH 1&2. Invisible ground till certain radius.

Use OpenGL with Frameskip to 5 and mipmapping, so it will more playable Smile
(09-26-2016, 04:06 PM)dokman Wrote: [ -> ]Use OpenGL with Frameskip to 5 and mipmapping, so it will more playable Smile

Oh yeah, that resolves that. DaH2 on the other hand, now displays the map outside of where it should be.
DaH 1 almost looks perfect, excluding the map being invisible because of skipdraw hack. Pretty awesome stuff  Tongue
For those curious, I'll leave this screenshot here. http://image.prntscr.com/image/95f3385c8...9f84e0.png
Check the latest git build. It seems to remove the flickering textures issue.
LOK: Defiance is running ok with the feature, got a CTD tho, but i think it was a isolated problem, since i started over again and it worked just fine.
I pushed 2 builds. Which one got a CTD ?
@Fezzer,
Please retest latest build.
I'm gonna test now with the latest, will report back.
Latest build makes the textures completely perfect as far as I can see(no small flickers anymore). No crashes yet but I'm gonna play for quite a while so we'll see.
Yeah, I noticed the same with the R&C 1 demo, the looks are perfect. Not so on other games though. Ace Combat 4 still has many terrain texture issues.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17