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Full Version: Missing models in Tekken 5 in OpenGL
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I'm using the latest build from GIT and noticed the models are mostly missing in Tekken 5 (at least the Devil Within mode). Works fine in DX11. Any ideas why they're missing in OpenGL which shares the same settings (minus the blending stuff which is turned off).

Thanks!
Can you try disabling Depth in the hw hacks section and see if they appear in OpenGL then?
And did you enable speedhack on the core side ?
This is triggered by the crc hack level. If you set it to "minimum" or "none", the models will show up again.
I don't get it. The hack in ./GSHwHack.cpp is enabled on the full level. And the alternate shader in ./GSRendererOGL.cpp is enabled on the min level. Does partial work ?
No, only "none" works. I was pretty sure I had set it to minimum and it worked when I tried it before, but I can't repeat it. Tongue2
So the issue is the channel effect. Arg...
Could I have a gs dump ?
(10-15-2016, 05:03 PM)gregory Wrote: [ -> ]Could I have a gs dump ?
https://drive.google.com/file/d/0B1yxkR5...sp=sharing
Build would be available by appveyor (in 10-20 minutes)

https://github.com/PCSX2/pcsx2/pull/1626

Please tell me if the game is perfect now.