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Full Version: Passing launch argument to game binary
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Hello, forum!  I have a game that appears to accept launch arguments, but I don't know how to supply them to the game's binary instead of just launching the game the usual way.  Does PCSX2 allow this?  Thanks.
Just bumping this old topic with an answer to my question, for anyone searching for this info: launch arguments were added to the PCSX2 nightly builds in mid-2018.  Supply launch arguments to a game by running PCSX2 with a launch argument that uses this syntax...

Code:
--gameargs="-arg1 -arg2 -etc"


...and the arguments within quotes will be passed on to the game itself.