Code:
PCSX2 1.5.0-20170221105518 - compiled on Feb 21 2017
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 8069 MB
CPU name = Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.490 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\PS2 emualtor 1.5.0\plugins\GSdx32-AVX2.dll
Binding PAD: D:\PS2 emualtor 1.5.0\plugins\LilyPad.dll
Binding SPU2: D:\PS2 emualtor 1.5.0\plugins\Spu2-X.dll
Binding CDVD: D:\PS2 emualtor 1.5.0\plugins\cdvdGigaherz.dll
Binding USB: D:\PS2 emualtor 1.5.0\plugins\USBnull.dll
Binding FW: D:\PS2 emualtor 1.5.0\plugins\FWnull.dll
Binding DEV9: D:\PS2 emualtor 1.5.0\plugins\DEV9ghzdrk.dll
(GameDB) 9709 games on record (loaded in 210ms)
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4047024 sectors)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_217.69;1) Game CRC = 0xB1EBD841, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
Frame buffer size set to 640x1280 (1920x3840)
> Selected savestate slot 0
Loading savestate from slot 0...
filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Patches: No CRC found, using 00000000 instead.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 78 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
Loading GS
GSdx Lookup CRC:B1EBD841
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841 L
oading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
> Selected savestate slot 0
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
Saving GS
Saving PAD
Saving SPU2
Patches: No CRC found, using 00000000 instead.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Closing plugins...
Closing GS
(GameDB) Unloading...