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Full Version: PS2 Emulator 1.5 Yakuza 2 help
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I buy Yakuza 2 on amazon and decited to try it on ps2 emulator and i the game run under Direct3D9 Hardware, hardware Hack is MSAA 0x Half Pixel offset if off, and shader FXAA is enable and i keep getting this its the same thing on Direct3D11 also
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
(02-24-2017, 07:37 AM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Code:
PCSX2 1.5.0-20170221105518 - compiled on Feb 21 2017
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
    Physical RAM     =  8069 MB
    CPU name         =  Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.490 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fdafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\PS2 emualtor 1.5.0\plugins\GSdx32-AVX2.dll
    Binding  PAD: D:\PS2 emualtor 1.5.0\plugins\LilyPad.dll
    Binding SPU2: D:\PS2 emualtor 1.5.0\plugins\Spu2-X.dll
    Binding CDVD: D:\PS2 emualtor 1.5.0\plugins\cdvdGigaherz.dll
    Binding  USB: D:\PS2 emualtor 1.5.0\plugins\USBnull.dll
    Binding   FW: D:\PS2 emualtor 1.5.0\plugins\FWnull.dll
    Binding DEV9: D:\PS2 emualtor 1.5.0\plugins\DEV9ghzdrk.dll
(GameDB) 9709 games on record (loaded in 210ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Hardware mode)
    Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4047024 sectors)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

    Opening USB
    Opening FW
    Opening DEV9
Failed to GetNetAdapter()
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_217.69;1) Game CRC = 0xB1EBD841, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
Frame buffer size set to  640x1280 (1920x3840)
> Selected savestate slot 0
Loading savestate from slot 0...
    filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
Patches: No CRC found, using 00000000 instead.
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 78 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
    Loading GS
GSdx Lookup CRC:B1EBD841
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841    L
oading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
> Selected savestate slot 0
    Backing up existing state in slot 0.
Saving savestate to slot 0...
    filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
    Saving GS
    Saving PAD
    Saving SPU2
Patches: No CRC found, using 00000000 instead.
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Closing plugins...
    Closing GS
(GameDB) Unloading...
ok.
can you
1 - describe the problem ?
2 - do you get this problem in ogl ? (HW/SW) in D3D11 & D3D9 SW modes ?
(02-24-2017, 07:57 AM)jesalvein Wrote: [ -> ]ok.
can you
1 - describe the problem ?
2 - do you get this problem in ogl ? (HW/SW) in D3D11 & D3D9 SW modes ?

well I posted a image of what the problem is and ogl i lags for me
Personnally i don't have this game, an i don't see any bug/glitch on your picture.
OGL is slow because your gpu is a bit weak, but do you get the bug/error using it anyways ?
Its the effect on the corners that not post to be there
oh, i see. you mean those blurry vertical lines on the right side ?
Quote:OGL is slow because your gpu is a bit weak, but do you get the bug/error using it anyways ?