02-26-2017, 01:21 PM
What do you mean by external ? A random shader picked on the web ? Or the one from us ? You might need to check the latest git, if you're still on 1.4
(02-26-2017, 01:21 PM)gregory Wrote: [ -> ]What do you mean by external ? A random shader picked on the web ? Or the one from us ? You might need to check the latest git, if you're still on 1.4
Quote:something like the Asmodean one, but for Opengl.Note that you can load the Dx Asmodean's shaders with OpenGL. The shader contains a small compatibility layer. Of course you can replace Asmodean's shader by any shader but interface must be compatible with GSdx.
Quote:And yes, I'm still on 1.4 as 1.5 is keep randomly crashing for no reason so I'm just waiting until the final version gets released before I'll attempt to use it again.Rule of thumb, if people don't report crash, they won't be fixed By any chance do you use an AMD driver ? Version ? It could explain them.
(02-27-2017, 04:55 PM)gregory Wrote: [ -> ]A shader is a small text that describe the input and tell how to process them to generate some outputs. If the input/output description aren't compatible with GSdx, it won't work. So good shader will work, bad shader won't. For example, if you try to use retroarch glsl shader, it won't work.
Note that you can load the Dx Asmodean's shaders with OpenGL. The shader contains a small compatibility layer. Of course you can replace Asmodean's shader by any shader but interface must be compatible with GSdx.
Rule of thumb, if people don't report crash, they won't be fixed By any chance do you use an AMD driver ? Version ? It could explain them.
Quote: I don't use any AMD drivers, I use GTX 970The crash isn't normal
Quote:Also make sure you are using the correct instructions on getting them to work. Also some won't work at all while others work perfectly fine.Oh I didn't know there were so much shaders. Asmo one will work, others need a compatibility layer. It would be nice, if there were integrated in the git.