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Full Version: Crash Twinsanity Fog glitch
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I was wondering if devs could look into this bug, its been in the game for many years now so i decided to mention it here

Only bypass is to use skipdraw 3 but that breaks lighting in few levels and lighting flickers dark and light, it was partially fixed in past as this used to be a wall of yellow

You can see a band of yellow near ground level, the higher up from the ground you are the worse it gets

[Image: fs9znuK.jpg]

I always use latest pcsx2 version, tried all settings and as i said only skipdraw 3 bypasses it but breaks the game in other areas
ogl renderer + hardware depth ?
software mode ?

none of those work ?
The image is with 0pengl+hardware depth, sorry i should have said

Software mode works but looks ugly to me as too low resolution and tends to have performance issues so that aint a solution
could you please provide a gs dump and format your post to fit the bug reporting rules ?
I'll move it to the appropriate section once you did so.

Oh, and BTW give D3D11 & D3D9 renderers a try too, please
Skipdraw really conflict with depth emulation. Otherwise, it is likely the same issue as many games. I call it half bottom issue Tongue2

https://github.com/PCSX2/pcsx2/issues/1339
@gregory, half bottom issue lol, thanks for info and link to page, i didnt know there were many other games with the issue but as its already reported i wont need to make a bug report

Il just bookmark the github page to follow the issue, thanks again