05-09-2017, 02:33 PM
05-09-2017, 02:50 PM
nothing with ogl renderer ?
05-09-2017, 02:54 PM
(05-09-2017, 02:50 PM)jesalvein Wrote: [ -> ]nothing with ogl renderer ?
Nope, the same with more cpu and gpu usage.
05-09-2017, 03:50 PM
Are.thr white lines visible at native resolution? If not then it's just an artifact of the upscaling. You could try using Half-pixel offset in the HW hacks or something similar.
05-09-2017, 03:58 PM
Did you try Wild Arms Offset hack?
05-09-2017, 04:07 PM
(05-09-2017, 03:58 PM)ssakash Wrote: [ -> ]Did you try Wild Arms Offset hack?
Well, yes, of course, tried both Half-Pixel offset and Wild Arms Offset hack, and pretty much everything else. And yes, I know it's an issue from upscaling, that's what I said in my first post, just that it's a really old graphical glitch, thought that maybe it was fixed by now.
05-09-2017, 05:57 PM
Try switching the filtering from PS2 (bilinear) to nearest. I am fairly certain the textbox issue is caused by upscaling and texture filtering of a linear type. At least every time I have caused it it has been this case.
05-09-2017, 06:06 PM
(05-09-2017, 05:57 PM)TkSilver Wrote: [ -> ]Try switching the filtering from PS2 (bilinear) to nearest. I am fairly certain the textbox issue is caused by upscaling and texture filtering of a linear type. At least every time I have caused it it has been this case.
That's not it, unfortunately. It's even worse with nearest filtering.
03-06-2018, 08:55 AM
Any news regarding this issue? we are well aware that the white lines is a upscaling issue. I've tried every option in the latest revision of PCSX2 including the above suggestions to no avail, the white lines are visible if you upscale the graphic.
03-06-2018, 08:57 AM
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