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Full Version: [Bug Report] Black NTSC White Lines around the Player's vision
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The sunlight and depth of field work in Hardware mode now for the game Black, there is this white line that surrounds the players FOV, I have attached a picture, can one of the PCSX2 developers take a look at this? You can see the white line around the tables and chairs. The white line moves with the player's field of vision.

I am using pcsx2-v1.5.0-dev-2078-g595ad99-windows-x86.7z

I am using opengl hardware, hardware depth has been checked. I have a gtx 1070 strix, Windows 10 x64
please format your bug report according to the guidelines.
thanks
(05-13-2017, 07:52 AM)jesalvein Wrote: [ -> ]please format your bug report according to the guidelines.
thanks

I think I failed to provide the EE/IOU and the VU setting. I was afraid I would make a mistake writing all the stuff out, so I took screenshots. Thanks!
adding a gsdump could be a good idea, then Wink
(05-13-2017, 08:06 AM)jesalvein Wrote: [ -> ]adding a gsdump could be a good idea, then Wink

Sorry, how do I do a gsdump?
(05-13-2017, 08:07 AM)Yhe1 Wrote: [ -> ]Sorry, how do I do a gsdump?

http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
(05-13-2017, 09:18 AM)ssakash Wrote: [ -> ]http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump

The Gs dump is attached.

I also have more info regarding this bug, this bug happenes when first loading the level in software mode, then switching to hardware mode to fix the sky. If the level is loaded with hardware mode, then the bug does not happen (but then there is no sky)

gs dump link:

https://www.dropbox.com/s/019j36xwq3po09...g.rar?dl=0
FWIW, this is also present in Test Drive. I can't recall if it was an old regression or not, but it's related to Alpha Test handling IIRC.
Found the solution: enable HW Hacks and select Round Sprite: Half

Leaving it here to help others
Thanks, will add to the wiki when it goes back up Tongue

Thank you for your report.
This bug report has now been marked as Resolved with a workaround since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.