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Full Version: my nba street vol2 has a blue color
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Hi guys. 

ive managed to play the game well but for some strange reason it has a blue tone to it and unsure of how to resolve it. here are my settings and LOG

PCSX2 1.5.0-20170812154315 - compiled on Aug 12 2017

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
Physical RAM     =  16343 MB
CPU name         =  Intel® Core™ i7-6700K CPU @ 4.00GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  4.006 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\pcsx2-v1.5.0-dev-2164-g64c197de4-windows-x86\plugins...
Bound   GS: GSdx32-SSE4.dll [GSdx 20170812154315 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20170812154315) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20170812154315 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170812154315 0.11.0]
(GameDB) 9712 games on record (loaded in 117ms)
Bound  USB: USBnull.dll [USBnull Driver 20170812154315 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20170812154315 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20170812154315 0.5.0]
Plugins loaded successfully.

---------------------------------------------------------------------------------------------------

[attachment=63543]
[attachment=63544]
[attachment=63545]
[attachment=63546]
[attachment=63547]
[attachment=63548]
Please post your emulog and GSdx settings as well.
(08-13-2017, 09:52 PM)Ryudo Wrote: [ -> ]Please post your emulog and GSdx settings as well.

sure. Here are my settings
[attachment=63549]
[attachment=63550]

PCSX2 1.5.0-20170812154315 - compiled on Aug 12 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 15063), 64-bit
Physical RAM = 16343 MB
CPU name = Intel® Core™ i7-6700K CPU @ 4.00GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 4.007 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\pcsx2-v1.5.0-dev-2164-g64c197de4-windows-x86\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20170812154315 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20170812154315) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20170812154315 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170812154315 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20170812154315 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20170812154315 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20170812154315 0.5.0]
Plugins loaded successfully.

(GameDB) 9712 games on record (loaded in 118ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\PLAYSTATION 2\NBA_STREET_VOL2.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1986640 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\pcsx2-v1.5.0-dev-2164-g64c197de4-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.5.0-dev-2164-g64c197de4-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.51;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.51;1) Game CRC = 0x92AEE337, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.51;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.51;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.51;1
0 00100000 003b340c ............................................................
Loaded, cdrom0:¥SLUS_206.51;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
Overall 0 Widescreen hacks loaded
Loading patch '92AEE337.pnach' from archive 'D:\pcsx2-v1.5.0-dev-2164-g64c197de4-windows-x86\cheats_ws.zip'
comment: Widescreen Hack by Ko81e24wy
(Wide Screen Cheats DB) Patches Loaded: 3
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:92AEE337

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(Custom resolution) Framebuffer size set to 639x448 (1920x1344)
Additional 0 pixels overhead by enabling Large Framebuffer
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SNDDRV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
anyone managed to see the problem?
## FIXED## not to worry. Thankyou