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Full Version: Problem with Crash Bandicoot The Wrath of Cortex
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I can't fix the issue of white lines after trying a lot of ways on the internet, like setting skipdraw: 3 but it makes another kind of issue.
I have tried all external shaders but the issue keeps standing
[Image: DKgvbhT.jpg]
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Intel i7-4710HQ 2.5GHz
NVIDIA GeForce GTX 850m (partially broken)
Windows 8
Latest version of PCSX2 (1.4.0)
Crash Bandicoot The Wrath of Cortex from ISO

it's a common problem
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 7883 MB
CPU name = Intel® Core™ i7-4710HQ CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.493 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 6.3.9600
Binding PAD: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\lilypad.dll
(GameDB) 9693 games on record (loaded in 178ms)
Binding SPU2: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\cdvdiso.dll
Binding USB: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: E:\Console\PlayStation\PlayStation 2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) Unloading...
looks like you didn't load any game
a lot of people have got this issue, it's not only about me and it's a graphics problem and appears in this level
same emulog, but after you had the problem, please.
FULL EMULOG (REUPLOADED PROPERLY)

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
Physical RAM     =  7883 MB
CPU name         =  Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.493 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll
(GameDB) 9693 games on record (loaded in 157ms)
Windows 6.3.9600
Binding  PAD: D:\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: D:\PCSX2 1.4.0\Plugins\USBnull.dll
Binding   FW: D:\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.3.9600
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PCSX2 1.4.0\ISO\Crash Bandicoot - The Wrath of Cortex (Europe) (En,Fr,De,Es,It,Nl) (v1.03).bin
Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (255781 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\Francesco\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.20(10/02/2006)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M


IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERE flag 1 data 4aa78
open fd = 2
open name rom1:DVDIDE flag 1 data 4aa78
open fd = 2
open name rom1:DVDVERE flag 1 data 4aa78
open fd = 2
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.86;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
Frame buffer size set to  640x512 (1920x1536)
D:\PCSX2 1.4.0\Shaders\GSdx.fx(1350,29): error X3004: undeclared identifier 'BloomDefocus'

GSdx: failed to compile external post-processing shader.
found 11227 symbols
ELF (cdrom0:\SLES_503.86;1) Game CRC = 0x35D70452, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.86;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4aa78
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLES_503.86
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_503.86;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_503.86;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_503.86;1
0 00100000 00532fbc ....................................................................................
Loaded, cdrom0:¥SLES_503.86;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
   Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SYS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
open fail name ¥NU2.ERR;1
loadmodule: fname cdrom0:¥SYS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SYS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥SYS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥SYS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥SYS¥NUSOUND.IRX;1 args 0 arg
Exit MultiStream Thread Load
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SYS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 31, ret 0
Frame buffer size set to  1024x1024 (3072x3072)
succeeded in opening datfilepadman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
open fail name ¥LEVELS¥A¥CASTLE_C¥CASTLE_C.GRA;1
padman: *** VBLANK OVERLAP ***
(FrameLimiter) DISABLED.
padman: *** VBLANK OVERLAP ***
open fail name ¥LEVELS¥B¥HUB¥HUB.VIS;1
open fail name ¥LEVELS¥B¥HUB¥HUB.CPT;1
open fail name ¥LEVELS¥B¥HUB¥HUB.OBJ;1
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
open fail name ¥LEVELS¥C¥EARTH_B¥EARTH_B.VIS;1
open fail name ¥LEVELS¥C¥EARTH_B¥EARTH_B.CPT;1
open fail name ¥LEVELS¥C¥EARTH_B¥EARTH_B.ANM;1
open fail name ¥LEVELS¥C¥EARTH_B¥EARTH_B.GRA;1
open fail name ¥LEVELS¥C¥EARTH_B¥EARTH_B.WMP;1
open fail name ¥LEVELS¥C¥EARTH_B¥EARTH_B.CRT;1
padman: *** VBLANK OVERLAP ***
(FrameLimiter) ENABLED.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
what about the full emulog ?
Pages: 1 2 3