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Full Version: Star Wars Bounty Hunter Graphics Glitch
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Guys / Gals

Would really appreciate you help, I have got the game to within inch of perfection except the the bottom of the screen which is blurred, no matter what I do (changing between software/hardware modes etc) I cannot get rid of it!
What version of PCSX2 are you using?

Upgrade to the latest Dev build by going here: buildbot.orphis.net/pcsx2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM = 3529 MB
CPU name = AMD A6-6310 APU with AMD Radeon R4 Graphics
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 1.795 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8220b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
MMX2 .. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse2-r5875.dll
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 403ms)
(GameDB) Unloading...
This guy had the same problem on this forum and got it fixed but I can't see how he did it being illiterate in coding!?!

https://github.com/PCSX2/pcsx2/issues/1986
tried latest git as ck1 suggested ?
and please post the emulog AFTER the problem occurs
(10-25-2017, 07:51 AM)phil4853 Wrote: [ -> ]This guy had the same problem on this forum and got it fixed but I can't see how he did it being illiterate in coding!?!

https://github.com/PCSX2/pcsx2/issues/1986

That's a different game. Completely different issue.

Is the issue present at the time that the emulog you shared ends at?
Hope this makes sense to you guys...


PCSX2 1.5.0-20171014225440 - compiled on Oct 15 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM     =  3529 MB
CPU name         =  AMD A6-6310 APU with AMD Radeon R4 Graphics
Vendor/Model     =  AuthenticAMD (stepping 01)
CPU speed        =  1.795 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 7ed8220b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
SSE4a 

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2 1.4.0\Plugins...
Bound   GS: gsdx32-sse2-r5875.dll [GSdx 0 (MSVC 18.00, SSE2) 0.1.16]
Bound  PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0]
Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0]
Bound  USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0]
Plugins loaded successfully.

(GameDB) 9712 games on record (loaded in 451ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\phili\Videos\Star Wars Games\Star Wars - Bounty Hunter.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1155424 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_508.31;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_508.31;1) Game CRC = 0xA7E91CE8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_508.31;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_508.31;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_508.31;1
0 00100000 002c2880 .............................................
3 70000000 00000004 .
Loaded, cdrom0:¥SLES_508.31;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2211-g58f2b6c25-windows-x86\cheats\A7E91CE8.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
KMem::CreateSmallPools: Allocating small pools
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
cdvd driver module version 0.1.1 ©SCEI
open fail name ¥FIREWIRE.TXT;1
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 12 arg thpri=18,28
padman: thread priority: high=18, low=28
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥STREAM.IRX;1 args 0 arg 
 Exit MultiStream V5 Thread Load 
loadmodule: id 28, ret 0
--- R2 Video - PAL ---
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
open fail name ¥DATA¥IFACE¥TEXTDATB.TBN;1
open fail name ¥DATA¥IFACE¥TEXTDATB.TBN;1
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg 
CRI ADX Driver Ver.8.01(May 17 2002 14:23:41)
CRI ADX Driver : Thread Priority=39
CRI ADX Driver : SPU CORE Number=0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 29, ret 0
open fail name ¥DATA¥IFACE¥TEXTDATB.TBN;1
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 31, ret 2
open fail name ¥MM_ANI_2.VFX;1
open fail name ¥MM_ANI_4.VFX;1
open fail name ¥MM_ANI_2.VFX;1
open fail name ¥MM_ANI_4.VFX;1
searchbyname: module name mcserv
searchbyname: return 31
stopmodule: module id 1f args 0 arg 
stopmodule: return 31, result 1
unloadmodule: module id 1f
unloadmodule: return 31
searchbyname: module name mcman
searchbyname: return 30
stopmodule: module id 1e args 0 arg 
stopmodule: return 30, result 1
unloadmodule: module id 1e
unloadmodule: return 30
open fail name ¥DATA¥IFACE¥TEXTDATB.TBN;1
VM must be rebooted to create a useful block dump.
Please give ogl renderer a try.
An d disable those speedhacks since, as stated, they can cause gfx glitches
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