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I wasn't sure where to post this issue; the problem I'm having with "The Urbz", is that I'm trying to play the physical game disc, and whenever I try to use it with the emulator, it seems to work normal until it gets after the "Playstation 2" logo; it stays at a black/blank screen, before that it actually seems to read it, I tried using another physical game to see if it was my "DVD RW Drive", but no. I'm trying to guess that the issue is actually coming with "The Urbz: Sims in the City".


Help is appreciated, thank you.
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU: Intel Core i7-4700MQ @2.4GHz (with automatic TurboBoost @~3.2GHz
GPU: Intel HD Graphics 4600 (Integrated, not dedicated)
RAM: 8GB
OS: Windows 10 Home (64 bit)

PCSX2 Version: 1.4.0

Trying to play "The Urbz: Sims in the City" Physical game disc.
did you enable skip mpeg hack ?
No hacks enabled, Im using a Preset.
then enable it.
it's under "gamefix" section
(12-06-2017, 09:21 AM)jesalvein Wrote: [ -> ]then enable it.
it's under "gamefix" section

I tried it just now, but it still stays at the black/blank screen after "Playstation 2" logo.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 16299), 64-bit
Physical RAM = 8116 MB
CPU name = Intel® Core™ i7-4700MQ CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.393 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: E:\PCSX2\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
Binding PAD: E:\PCSX2\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: E:\PCSX2\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 152ms)
Binding CDVD: E:\PCSX2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: E:\PCSX2\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: E:\PCSX2\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: E:\PCSX2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.16299
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D9 Opening SPU2
(Hardware mode)
Intel® HD Graphics 4600 (20.19.15.4624)
Opening CDVD
* CDVD: Opening drive '\\.\D:'...
* CDVD: setSpindleSpeed success (11080KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (2178464 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Jorge\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Jorge\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.66;1) Game CRC = 0x09D35D3F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.66;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.66;1
0 00100000 003bfbe0 .............................................................
Loaded, cdrom0:¥SLUS_210.66;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Not found Cheats file: C:\Users\Jorge\Documents\PCSX2\cheats\09D35D3F.pnach
Overall 0 Cheats loaded
Memory available from OS is 27536 KB
sce_fileio: unrecognized code ff

IOP rebooted - ProDG Tuner will not work

Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Initializing SIF...
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Exit MultiStream V6.2 Thread Load
USB Driver (Version 1.1.0)

Binding with stream.irx version 7
Trying to bind regular callback
Waiting for INTERNALrpc.serv != 0
Trying to bind load complete callback
Waiting for LOADCOMPLETErpc.serv != 0

Done Binding
************************************************************************
SOUND_DisplayStats
========================================================================
VERSION: MultiStream V7.0
SPU buffer mode currently in V6.2 mode.
SOUND_ResizeSPUBuffer ACTIVE.
SPU RAM buffers can be different sizes to their stream IOP buffers.
NOT SCREAM COMPATIBLE (modify ms_switches.h and recompile IOP to enable)
INFO: SPOT FX
Memory Allocated at IOP Address: 0x4be00
Allocated space for 50 SFX

INFO: FILE
Memory Allocated at IOP Address: 0x4b900
Allocated space for 30 SFX

INFO: STREAM
Stream Channel 0 allocated: IOP Addr=0x74d00 IOP Size=0x10000, SPU Addr=0x0, SPU Size =0x10000
Stream Channel 1 allocated: IOP Addr=0xa9900 IOP Size=0x10000, SPU Addr=0x0, SPU Size =0x10000
Stream Channel 2 allocated: IOP Addr=0xb9900 IOP Size=0x10000, SPU Addr=0x5010, SPU Size =0x10000
Stream Channel 4 allocated: IOP Addr=0x4d900 IOP Size=0x8000, SPU Addr=0x0, SPU Size =0x8000

************************************************************************
usbcam: max usbcams = 1, pack = 1, multi isoc = 8
usbcam: mic sample = 0, mic size = 0, frame size = 17408
usbcam: DMA thpri = 49, SIFRPC thpri = 50
------ Entering parseCommandLine()
Argc: 1, Argv: 004D6D44
Argv[0]: cdrom0:¥SLUS_210.66;1
tried running the game in software mode ?
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