PC Specs:
CPU: Intel Core i7 @ 4.2Ghz
GPU: Nvidia GTX 1080TI 12GB
Build Description: PCSX2 1.5.0-dev2255
If other please specify: N/A
BIOS Used: USA v02.00(14/06/2004)
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): little
Comments:
First level is playable with looping voices sound. Game hangs on intro of second level (can't continue)
Bugs:
Audio looping (first level) game hangs (second level intro).
Status
Ingame
(01-24-2018, 04:21 AM)AVissie Wrote: [ -> ]PC Specs:
CPU: Intel Core i7 @ 4.2Ghz
GPU: Nvidia GTX 1080TI 12GB
Build Description: PCSX2 1.5.0-dev2255
If other please specify: N/A
BIOS Used: USA v02.00(14/06/2004)
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): little
Comments:
First level is playable with looping voices sound. Game hangs on intro of second level (can't continue)
Bugs:
Audio looping (first level) game hangs (second level intro).
Status
Ingame
did you get the same problem with 1.4.0 ?
can you please post the emulog.txt ?
(01-24-2018, 07:24 AM)jesalvein Wrote: [ -> ]did you get the same problem with 1.4.0 ?
can you please post the emulog.txt
Looks like you deleted the main post of compatibility report?
nope, it's still
there
But since I didn't move the split thread in general discussion, I guess the ng_bot got confused between the new thread and the old one.
I moved the split thread, let's see if the link comes back in the compatibility list
I am afraid this report is wrong. I played the game today, cleared mission 1, played a bit of mission 2 and faced no crashes.
That was my guess, hence why I left the compatibility report alone
(01-24-2018, 07:24 AM)jesalvein Wrote: [ -> ]did you get the same problem with 1.4.0 ?
can you please post the emulog.txt ?
Did not try it on 1.4.0
I have attached the emulog.txt
(01-29-2018, 12:02 AM)AVissie Wrote: [ -> ]Did not try it on 1.4.0
I have attached the emulog.txt
Are you using any EE Cyclerate hacks or speedhacks?
is it okay on 2251?
Edit: I just tried the SPU2-X from 1.4.0 and it's exactly the same, both have looping sound issues, but it seems to be random to how bad you get them.
Edit: Developer note
If I modify the LoopStartA writes in spu2sys.cpp line 1069 and 1076 adding
Code:
if (thisvoice.ADSR.Value == 0) //Only way I can tell if a voice is stopped currently
thisvoice.NextA = thisvoice.LoopStartA | 1;
Then this fixes all the looping problems with the voices and music. I need the check to see if the voice is stopped as I tried The Urbz Sims in the City and without that it messed the music up totally.
It may still break other stuff though, that was just a quick fix, but might give some insight in to why the looping isn't working properly.
(01-29-2018, 12:02 AM)AVissie Wrote: [ -> ]Did not try it on 1.4.0
I have attached the emulog.txt
Your emulog suggests you have enabled fpu compare hack. That can be the reason for crash. Please disable it.