I am trying to run Ratchet & Clank 1 but it runs at 20% - 40% speed but yet I dont have this problem with any other games!
I am using a brand new 8th gen i7 8700K (4.7GHz) with
Corsair Vengeance LPX 8GB DDR4 DRAM 2666MHz on a msi z370m mortar board so it definitely should run right?? (my intergrated grapics can run GTA V in 1080p)
PLEASE HELP
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Just as a side note : GTA V isn't an emulated PS2 game.
You are not using some crazy scaling mode right
What are your pcsx2\gsdx settings
(03-01-2018, 08:50 PM)vsub Wrote: [ -> ]You are not using some crazy scaling mode right
What are your pcsx2\gsdx settings
GSdx D3D11 HW 512x448. i presume thats the standard
[attachment=65857 Wrote:jesalvein pid='581957' dateline='1519928851']Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ Loading language translation databases for 'English (South Africa)' [en_ZA]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM = 8083 MB
CPU name = Intel® Core i7-8700K CPU @ 3.70GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 3.694 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Loading language translation databases for 'English (South Africa)' [en_ZA]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\games\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
(GameDB) 9693 games on record (loaded in 106ms)
Windows 10.0.16299
Binding PAD: D:\games\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\games\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\games\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\games\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\games\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\games\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.16299
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\games\ISO\ratchet & clank1\Ratchet & Clank (USA) (En,Fr,De,Es,It).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2057664 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Lyle\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Lyle\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0SDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0SDSYS
0 00100000 0004c718 .....
Loaded, rom0SDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0NDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1VDID flag 1 data 48a78
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.99;1) Game CRC = 0xCE4933D0, EntryPoint = 0x0012D728
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0S2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0S2LOGO
0 00100000 0003016c ....
Loaded, rom0S2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0S2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0S2LOGO
0 00100000 0003016c ....
Loaded, rom0S2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0SDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.99;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_971.99;1
0 00100080 0013d2e0 ....................
Loaded, cdrom0:¥SCUS_971.99;1
start address 0x12d728
gp address 00000000
loadelf: fname cdrom0:¥SCUS_971.99;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_971.99;1
0 00100080 0013d2e0 ....................
Loaded, cdrom0:¥SCUS_971.99;1
start address 0x12d728
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 53300 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 26, ret 2
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 99f00 args 0 arg
==========================================================
989snd ©2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes v2.9.5
(built Sep 6 2002 at 16:08:07)
(pre-release 3)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 2.5.4)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
loadbuffer: id 33, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 34, ret 0
RPC Initialize
IOP_stashmgr: set rpc queue
IOP free mem: 509184
IOP_stashmgr: register function
IOP free mem: 189696
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
/65857]
Just as a side note : GTA V isn't an emulated PS2 game.
Ill be completely honest I dont know what you mean about the code tags but ill paste the text as well as attach the logs. my apologies for being ignorant and thank you for the help.
(03-01-2018, 09:16 PM)kev03 Wrote: [ -> ]Ill be completely honest I dont know what you mean about the code tags but ill paste the text as well as attach the logs. my apologies for being ignorant and thank you for the help.
oh my goodness ive made a mess havent i... im sorry
Did you try running it in software mode? it may run faster.
get the latest development build from here:
https://buildbot.orphis.net/pcsx2/index.php
Once you have it installed, make sure the MTVU speedhack is enabled and also go in to GSDX and enable MipMapping, you may want to use one of the hardware renderers with that (dx11 or OpenGL only)
(03-01-2018, 09:32 PM)wheninrome Wrote: [ -> ]Did you try running it in software mode? it may run faster.
i have not tried will try that now. i just toggle tjhat with F9 correct?
(03-01-2018, 09:38 PM)refraction Wrote: [ -> ]get the latest development build from here: https://buildbot.orphis.net/pcsx2/index.php
Once you have it installed, make sure the MTVU speedhack is enabled and also go in to GSDX and enable MipMapping, you may want to use one of the hardware renderers with that (dx11 or OpenGL only)
wow okay cool i will try that now THANK YOU! hopefully it works
(03-01-2018, 09:38 PM)refraction Wrote: [ -> ]get the latest development build from here: https://buildbot.orphis.net/pcsx2/index.php
Once you have it installed, make sure the MTVU speedhack is enabled and also go in to GSDX and enable MipMapping, you may want to use one of the hardware renderers with that (dx11 or OpenGL only)
There's no need to enable it anymore ( well most of the time ) it's automatic just like CRC hacks now.
Oh yeah I forgot it's on by default now