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Full Version: [Bug Report] The Sims Bustin Out
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Game freezes and goes to black screen after EA logo

Sims, The - Bustin' Out (USA)\Sims, The - Bustin' Out (USA).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1044256 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2DBC5095
GSdx Lookup CRC:2DBC5095
McdSlot 0 [File]: C:\Users\Ryan\Desktop\pcsx2-v1.5.0-dev-2350-g011cd90fb-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ryan\Desktop\pcsx2-v1.5.0-dev-2350-g011cd90fb-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.42;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_208.42;1) Game CRC = 0x6F096BCE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.42;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_208.42;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.42;1
0 00100000 002f69a8 ................................................
Loaded, cdrom0:¥SLUS_208.42;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:6F096BCE
GSdx Lookup CRC:6F096BCE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 46400 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 48f00 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 48f00 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 48f00 args 12 arg thpri=24,94
SDR driver version 4.0.1 © SCEI
 SDR driver: thread priority: main=24, callback=94
 Exit rsd_main
loadbuffer: id 28, ret 0
SDR callback thread created
loadbuffer: addrres 4ca00 args 0 arg thpri=24,94
EoR I/O driver version 0.11 (Oct 15 2003)
loadbuffer: id 29, ret 0
loadbuffer: addrres 66700 args 43 arg hub=1
USB Driver (Version 1.1.0)
loadbuffer: id 30, ret 2
loadbuffer: addrres 75d00 args 0 arg hub=1
loadbuffer: id 31, ret 2
loadbuffer: addrres 48f00 args 0 arg hub=1
loadbuffer: id 32, ret 2
loadbuffer: addrres 48f00 args 0 arg hub=1
loadbuffer: id 33, ret 0
loadbuffer: addrres b4700 args 18 arg mem=96KB
INET (Version 1.92.0) DEBUG REMOVABLE
inet: mem=96KB thpri=48 thstack=8192
inet: debug=0x0 &debug=f1f70 &free_{size,min}=f20f4,f20f8
loadbuffer: id 34, ret 2
loadbuffer: addrres b4700 args 137 arg icon=host0:/usr/local/sce/conf/neticon/english/sys_net.ico
loadbuffer: id 35, ret 2
loadbuffer: addrres b4700 args 18 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadbuffer: id 36, ret 2
loadbuffer: addrres 10cc00 args 0 arg -no_auto
loadbuffer: id 37, ret 2
loadbuffer: addrres b4700 args 0 arg -no_auto
loadbuffer: id 38, ret 2
loadmodule: fname cdrom0:¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 39, ret 1
Enable Gamefix Skip MPEG hack.
Thanks for the help, still runs a bit slow without speed hacks, on aggressive preset, but at least its playable
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.