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Full Version: [Bug Report] Spyro A Hero's Tail [NTSU-E]
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If Spyro Underwater is see I Red Normal stripe. otherwise run the Game great.
location 8.43 in the Video


My data 

#PCSX2 version: 1.4.0
#CPU Options: EE / IOP-defaults, VUs-default 
#used Plugins: GSdx9 Direct3D9 (Hardware)
#adapter: Intel® HD Graphics 630
#Interlacing: Auto
#Video Language Germany
(05-27-2018, 09:51 PM)jesalvein Wrote: [ -> ]benutze den letzten git.
https://buildbot.orphis.net/pcsx2/

I have on other Plugin used GSD 10 Direct3D11 (Software) and the problem is on another. The map flickers sometimes at the change of the map. The is also Not Normal
The map flickering is a known bug. Still unresolved for now. But the hardware depth issue (red stripes you've encountered is fixed in latest git versions. Use OGL renderer, BTW.
Sometimes, I don't know why I bother making bug reports at all.
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.