Code:
PCSX2 1.5.0-20180613170525 - compiled on Jun 13 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 8136 MB
CPU name = Intel(R) Core(TM) i3-4130T CPU @ 2.90GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.892 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from C:\Users\ruben\Documents\PCSX2\plugins...
(GameDB) 9592 games on record (loaded in 222ms)
Bound GS: GSdx32-SSE2.dll [GSdx 20180613170525 (MSVC 19.00 SSE2/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180613170525) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180613170525 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180613170525 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180613170525 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180613170525 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180613170525 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: Z:\2. Roms\Sony Playstation 2\Ready 2 Rumble Boxing Round 2\READY_2_RUMBLE_BOXING__ROUND_2.BIN
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (312784 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\ruben\Documents\PCSX2\memcards\Ready2RumbleBoxingRound2.ps2
McdSlot 1 [File]: C:\Users\ruben\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (2560x2560)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.54;1) Game CRC = 0x70A26400, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.54;1
0 00100000 00105ad2 .................
Loaded, cdrom0:¥SLUS_200.54;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:70A26400
Rebooting with module cdrom0:¥IRX¥IOPRP20.IMG;1
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥IRX¥PSX2WAVE.IRX;1 args 0 arg
Psx2Wave driver (compiled Sep 14 2000 at 10:33:30)
Psx2Wave thread started
loadmodule: id 30, ret 0
20480K at 0x00aca920 allocated for main heap
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 (C)SCEI
Exit rsd_main
loadmodule: id 31, ret 0
Psx2Wave: set file = "boxing.rat"
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 43848
open fd = 2
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Frame buffer size set to 768x512 (3840x2560)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
PADMAN: *** VBLANK OVERLAP ***
magicfooUnable to find GRGLOVE2 model
Unable to find GLGLOVE2 model
Unable to find YRGLOVE2 model
Unable to find YLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Texture slots not released
Skill level 0
Psx2Wave: Unloading samples (currently 737K in 150 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 1040K in 124 samples, 1980K sound RAM)
Unable to find GRGLOVE2 model
Unable to find GLGLOVE2 model
Unable to find MRGLOVE2 model
Unable to find MLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Skill level 1
Psx2Wave: Unloading samples (currently 619K in 154 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 922K in 128 samples, 1980K sound RAM)
Unable to find GRGLOVE2 model
Unable to find GLGLOVE2 model
Unable to find KRGLOVE2 model
Unable to find KLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Skill level 2
Psx2Wave: Unloading samples (currently 693K in 151 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 996K in 125 samples, 1980K sound RAM)
Unable to find GRGLOVE2 model
Unable to find GLGLOVE2 model
Unable to find WRGLOVE2 model
Unable to find WLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Skill level 3
Psx2Wave: Unloading samples (currently 627K in 155 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 930K in 129 samples, 1980K sound RAM)
Unable to find GRGLOVE2 model
Unable to find GLGLOVE2 model
Unable to find RRGLOVE2 model
Unable to find RLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
this emulog was from that recording above.