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Full Version: Radiata Stories - game freezes at start of battle
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I just started playing Radiata Stories and after the first batch of cutscenes where you're eventually put outside of the town, the game freezes at the start of battle due to a CDVD Read Error. How can I fix this?

Here is the emulog:

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
 Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
 Physical RAM     =  16340 MB
 CPU name         =  Intel® Core™ i7-7700HQ CPU @ 2.80GHz
 Vendor/Model     =  GenuineIntel (stepping 09)
 CPU speed        =  2.806 ghz (8 logical threads)
 x86PType         =  Standard OEM
 x86Flags         =  bfebfbff 7ffafbbf
 x86EFlags        =  2c100000
x86 Features Detected:
 SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
 Binding   GS: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\gsdx32-avx.dll
Windows 10.0.17134
 Binding  PAD: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\lilypad.dll
 Binding SPU2: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\spu2-x.dll
 Binding CDVD: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
 Binding  USB: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\USBnull.dll
 Binding   FW: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\FWnull.dll
 Binding DEV9: D:\Emulators\PCSX2\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 165ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
 Init GS
Windows 10.0.17134
 Init PAD
 Init SPU2
 Init CDVD
 Init USB
 Init FW
 Init DEV9
Plugins initialized successfully.
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
 Opening CDVD
isoFile open ok: D:\Emulators\PCSX2\PCSX2 1.4.0\ISOs\Radiata Stories.iso
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2097152 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0 [File]: D:\Emulators\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulators\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
 Bios Found: USA     v01.60(07/02/2002)  Console
 BIOS rom1 module not found, skipping...
 BIOS rom2 module not found, skipping...
 BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.62;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_212.62;1) Game CRC = 0x47B9B2FD, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.62;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.62;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.62;1
0 00100000 0007e300 ........
Loaded, cdrom0:¥SLUS_212.62;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Enabled Gamefix: VuAddSubHack
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
CDVD READ ERROR, sector = 0x00213158
Read Time Out 15000(msec)
CDVD READ ERROR, sector = 0x00213128
Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 Closing SPU2
 Closing PAD
 Closing GS
Plugins closed successfully.
"CDVD Read Error" mean damaged image.
Recreate it again with ImgBurn and just to be sure,before closing ImgBurn after you make the image,check in the console log if there are any yellow warnings
Is ImgBurn a separate application? This is the first time I've had a bad image so I'm not that familiar with fixing them
imgburn is a ripping program that is the reccommended app for ripping ps2 games

http://imgburn.com/
Got it. I'll give it a try and see if it works . Thank you!
Alright, so I think I did something wrong. When I recreated it with ImgBurn and tried to boot it up, PCSX2 isn't recognizing it as a disc. Did I miss something?
Did you get any error when using imgburn ?