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Hey!

I have this issue on Burnout Revenge, where there are some weird verical bars/lines on the screen. Does anyone know how to fix this issue?
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Unless the game requires software mode,why exactly are you using software mode AND DX9 when you have a really good gpu?
Switch to OGL hardware and try again

You may also try the latest beta and change the blending modes
https://buildbot.orphis.net/pcsx2/
[quote='vsub' pid='591945' dateline='1538406141']
Unless the game requires software mode,why exactly are you using software mode AND DX9 when you have a really good gpu?
Switch to OGL hardware and try again

You may also try the latest beta and change the blending modes
https://buildbot.orphis.net/pcsx2/
(10-01-2018, 05:02 PM)vsub Wrote: [ -> ]Unless the game requires software mode,why exactly are you using software mode AND DX9 when you have a really good gpu?
Switch to OGL hardware and try again

You may also try the latest beta and change the blending modes
https://buildbot.orphis.net/pcsx2/
I only use the software mode when launching the game and switch it to hardware mode when I'm in the car selection screen. It fixes the black skybox.

(10-01-2018, 04:45 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
[code]
PCSX2 1.5.0-20180930024644 - compiled on Sep 30 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  8125 MB
CPU name         =  Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  2.999 ghz (6 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2\PCSX2 1.4.0\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180930024644 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180930024644) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180930024644 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180930024644 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180930024644 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180930024644 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180930024644 0.5.0]
Plugins loaded successfully.

(GameDB) 9768 games on record (loaded in 110ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 9 (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
NVIDIA GeForce GTX 1070 (24.21.14.1170)
Opening CDVD
isoFile open ok: D:\PCSX2\PCSX2 1.4.0\Games\Burnout Revenge (Europe) (Es,It,Nl,Sv,Fi).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1633856 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_535.06;1) Game CRC = 0x2CAC3DBC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.06;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.06;1
0 00100000 003a35f8 ...........................................................
1 004a7600 0004884c .....
Loaded, cdrom0:¥SLES_535.06;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=0]
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:2CAC3DBC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_S1.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX;1 args 0 arg 
IOP RwaRPCOpen
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥B4ROUTE.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥GTFSCDVD.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 28 arg conf=384
USB Driver (Version 1.4.0)
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IOP¥LGAUD.IRX;1 args 17 arg maxstream=2048
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59 
* thread priority 48
* RPC server with max stream size: 2048 bytes
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥IOP¥LGDEVW.IRX;1 args 16 arg devs=1
LgDev_tb_rb_Driver Version 1.11.037 ( Wheel ), built on Jun 16 2005 at 16:02:04, thpri=42,43
  fixed memory allocations for 1 devices and 4 effects
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INET.IRX;1 args 9 arg mem=48KB
INET (Version 2.25.0) DEBUG REMOVABLE
inet: mem=48KB thpri=48 thstack=8192
inet: debug=0x0 &debug=c4380 &free_{size,min}=c4504,c4508
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNF.IRX;1 args 58 arg icon=cdrom0:¥IOP¥SYS_NET.ICO
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INETCTL.IRX;1 args 29 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥MSIFRPC.IRX;1 args 0 arg 
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥LIBNET.IRX;1 args 0 arg 
loadmodule: id 42, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNFIF.IRX;1 args 0 arg 
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥IFCONFIG.IRX;1 args 0 arg 
ifconfig: No interface
loadmodule: id 44, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCNF.IRX;1 args 0 arg 
loadmodule: id 45, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCTL.IRX;1 args 0 arg 
loadmodule: id 46, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DEV9.IRX;1 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 47, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥SMAP.IRX;1 args 0 arg 
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPP.IRX;1 args 0 arg 
loadmodule: id 48, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPPOE.IRX;1 args 0 arg 
loadmodule: id 49, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DRTYSCKF.IRX;1 args 21 arg stack=9999
loadmodule: id 50, ret 2
liblgdev version 1.11.037, built on Jun 16 2005 at 16:02:37
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
[MPEG ERROR]Invalid macroblock_type code: 0
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 9 (Hardware renderer)
NVIDIA GeForce GTX 1070 (24.21.14.1170)
GSdx Lookup CRC:2CAC3DBC
Loading GS



[/code]
Does ogl renderer give you the same ?
(10-01-2018, 09:02 PM)jesalvein Wrote: [ -> ]Does ogl renderer give you the same ?

Yeah, it does. It's has something to do with the hardware renderers. None of the software stuff have those lines.
same in native res ?
(10-01-2018, 09:32 PM)jesalvein Wrote: [ -> ]same in native res ?

Yup. It's really annoying. I've been fiddling with the settings for like two days without a result.
Retry latest build, I added the crc id to the database so it should be fine now.
https://buildbot.orphis.net/pcsx2/

Also set crc hack level to automatic as well as mipmapping and disable hw hacks. You won't need them I think.
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