..:: PCSX2 Forums ::..

Full Version: [Help] Champions of Norrath lag
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi!

I need some help with getting champions of norrath to be lag free. Currently, whenever I walk near fire or forests with lots of trees, the FPS drops down to 30-45 and it's very noticeable. I'm trying to get my girlfriend into gaming with me and she used to love Gauntlet Legends so I told her about this game. So far she loves it but she hates the lag.

laptop specs

GTX 870m
windows 10
i7 of some sort
32gb ram

Using preset 2 but I also tried it with speedhacks but I honestly don't know what many of these settings even do.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Code:
PCSX2 1.5.0-20181006230501 - compiled on Oct  7 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  16310 MB
CPU name         =  Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.398 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\Nic\Desktop\ArcheBox_distrib\ps2\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20181006230501 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20181006230501) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20181006230501 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20181006230501 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20181006230501 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20181006230501 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20181006230501 0.5.0]
Plugins loaded successfully.

(GameDB) 9768 games on record (loaded in 116ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\Nic\Desktop\ArcheBox_distrib\ps2\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\Champions of Norrath.iso
Image type  = DVD
isoFile: second layer found at sector 0x001f4ab0
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4062160 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Nic\Desktop\ArcheBox_distrib\ps2\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Nic\Desktop\ArcheBox_distrib\ps2\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 21415 symbols
ELF (cdrom0:\SLUS_205.65;1) Game CRC = 0x90E66BC5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  640x1280 (1280x2560)
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\Nic\Desktop\ArcheBox_distrib\ps2\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\pcsx2-v1.5.0-dev-2596-gf96550218-windows-x86\sstates\SLUS-20565 (90E66BC5).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
(UpdateVSyncRate) Mode Changed to NTSC.
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  1280x1280 (2560x2560)
still running 8 min
still running 8 min
still running 8 min
still running 8 min
still running 8 min
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.

I launched the emulator, loaded my save state where the fire and lag is and ran around for a few seconds and then closed it.
For Snowblind games use 8bit textures and the Fast Invalidation hack also keep the camera zoomed all the way in for some reason zooming out drops the FPS a lot more. Even then you are likely to still see FPS drops. Use OpenGL Hardware on newer git builds as well