12-26-2018, 01:23 AM
This bug seems to be only on the latest dev build of 2841. Whenever a match begins the characters start out normal but once you get into a corner of the ring, the characters float into the ring or teleport into the crowd which ends up causing the camera to go haywire and zooms left to right real fast. Tried it with and without hacks and different EE/VU settings, tried with MTVU on and off, and it only happens with the DX11 API not OGL. The attached image below is a result of the camera going haywire