12-30-2018, 07:52 PM
I'm trying to understand the format of the 3D models binaries of a game.
But when I add a breakpoint to some part of the 3D model's binary in memory, like vertices, x, y, z.
Do not pause.
The Debugger can not identify who is reading the values of the 3D model's binary and does not pause.
Maybe it's not the game code you're reading?
Only the Cheat Engine can pause, but in the Cheat Engine it is bad to understand what is happening.
While in Debugger with the MIPS language I understand what the code is doing.
And so, following in your footsteps to understand the format of the 3D model's binary.
Who is responsible for reading 3D models in PCSX2?
Each game has its 3D model format in binaries.
but when they are loaded into memory go to a standard format?
But when I add a breakpoint to some part of the 3D model's binary in memory, like vertices, x, y, z.
Do not pause.
The Debugger can not identify who is reading the values of the 3D model's binary and does not pause.
Maybe it's not the game code you're reading?
Only the Cheat Engine can pause, but in the Cheat Engine it is bad to understand what is happening.
While in Debugger with the MIPS language I understand what the code is doing.
And so, following in your footsteps to understand the format of the 3D model's binary.
Who is responsible for reading 3D models in PCSX2?
Each game has its 3D model format in binaries.
but when they are loaded into memory go to a standard format?