01-31-2019, 11:13 AM
01-31-2019, 11:22 AM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
01-31-2019, 11:28 AM
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 4095 MB
CPU name = Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.674 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c08e3bd
x86EFlags = 20100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Windows 10.0.17134
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 311ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\katanyarin\Desktop\DragonBall Z - Budokai Tenkaichi 2\DragonBall Z - Budokai Tenkaichi 2.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
Current Renderer: Dire * * Track 1: Data (Mode 1) (1464272 sectors)
ct3D11 (Hardware mode)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\katanyarin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\katanyarin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.41;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_214.41;1) Game CRC = 0xFE961D28, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.41;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.41;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_214.41;1
1 00100000 0023f390 .....................................
2 0033f400 00048a1c .....
Loaded, cdrom0:¥SLUS_214.41;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
cdvd driver module version 0.1.1 (C)SCEI
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
SDR callback thread created
DVCI: "ZS2US_1.AFS" found.
DVCI: "ZS2US_2.AFS" found.
DVCI: "ZS2USOP.SFD" found.
DVCI: "ZS2USED.SFD" found.
DVCI: "LOGO_O.SFD" found.
DVCI: Total 5 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00150600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00191700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00192000
(GSwindow) Aspect ratio: AspectRatio_16:9.
01-31-2019, 11:35 AM
you should be fine with a good cpu.
this one's far too weak to handle most games correctly.
this one's far too weak to handle most games correctly.
01-31-2019, 11:43 AM
(01-31-2019, 11:35 AM)jesalvein Wrote: [ -> ]you should be fine with a good cpu.
this one's far too weak to handle most games correctly.
i handle budokai tenkaichi 3 perfectly. only budokai tenkaichi 2 ***** me up
01-31-2019, 11:44 AM
(01-31-2019, 11:43 AM)katanyarin Wrote: [ -> ]i handle budokai tenkaichi 3 perfectly. only budokai tenkaichi 2 ***** me upyes, i read that in your above post.
and so what ?
01-31-2019, 02:06 PM
(01-31-2019, 11:44 AM)jesalvein Wrote: [ -> ]yes, i read that in your above post.
and so what ?
what do you mean so what is the same engine why does budokai tenkaichi 2 works like ***** and budokai tenkaichi 3 works perfectly doens't make any sense.....
01-31-2019, 02:34 PM
same engine->yes
Same game->no
same otpimization->neither
just to make a similar example : take an early PS2 game like tekken 4 or TTT : they both need a beefier CPU than Tekken 5 evenif the latter one is the most beautiful and avanced between the 3...
Same game->no
same otpimization->neither
just to make a similar example : take an early PS2 game like tekken 4 or TTT : they both need a beefier CPU than Tekken 5 evenif the latter one is the most beautiful and avanced between the 3...
01-31-2019, 04:17 PM
Wasn't this also with Xenosaga 1 which was overall heavier then 2 and/or 3?