09-16-2019, 07:19 PM
(09-16-2019, 05:59 PM)Maori-Jigglypuff Wrote: [ -> ]Hmm, OK.I just checked the No black Borders Code in Dipan but no missing shop screen.Seems to work fine.
Huh. That's weird. I just checked again and for me it definitely persists as a reproducible issue, likely related to some other setting. Also the log tells me "Vertex Trace: float overflow detected ! min 3.402823e+38 max 3.402823e+38". Using GSdx (MSVC 19.00 SSE4.1AVX) 1.1.0. Plus it doesn't remove black borders for me, which I don't care that much about anyway but I thought you might want the feedback in any case.
On a sidenote, I managed to find the value for reactivating artifacts (it's a bitflip) so now I can have ALL einherjars in one playthrough (unless I overflow the allocated data array and I crash later on...). So now on the very first artifact I can just re-roll the Artifact until I get Jessica, Sylphide and Richelle! In the same data chunk I found treasure bits as well. Memory does not appear to be static and pointers are problematic with this emu so for now it's CE only.
Screenshot of multiple Einherjar from one Artifact