Code:
PCSX2 1.5.0-20190202225430 - compiled on Feb 2 2019
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 16327 MB
CPU name = Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.599 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20190202225430 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20190202225430) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190202225430 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190202225430 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190202225430 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20190202225430 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190202225430 0.5.0]
Plugins loaded successfully.
(GameDB) 9769 games on record (loaded in 109ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Documents\PCSX2\iso\Metal Gear Solid 2 - Sons of Liberty (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2256304 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.34
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\memcards\my memory card.ps2
McdSlot 1 [File]: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.44;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_201.44;1) Game CRC = 0xBFBBB524, EntryPoint = 0x00100010
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.44;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_201.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_201.44;1
1 00100000 000b2988 ............
Loaded, cdrom0:¥SLUS_201.44;1
start address 0x100010
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100010 about to get recompiled. Load patches first.
GSdx Lookup CRC:0
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥PLD.IRX;1 args 9 arg 00c00000
Loading savestate from slot 0...
filename: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\sstates\SLUS-20144 (BFBBB524).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
microVU0 Warning: Branch, Branch, Branch! [05c8]
microVU0 Warning: Branch, Branch, Branch! [05c8]
> Selected savestate slot 1
Loading savestate from slot 1...
filename: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\sstates\SLUS-20144 (BFBBB524).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
microVU0 Warning: Branch, Branch, Branch! [05c8]
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:BFBBB524
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 58 Programs, 28 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:BFBBB524
Opening CDVD
isoFile open ok: D:\Documents\PCSX2\iso\Metal Gear Solid 2 - Sons of Liberty (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2256304 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\memcards\my memory card.ps2
McdSlot 1 [File]: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Loading savestate from slot 1...
filename: D:\Desktop\pcsx2-v1.5.0-dev-2930-gdbffad2ae-windows-x86\sstates\SLUS-20144 (BFBBB524).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
microVU0 Warning: Branch, Branch, Branch! [05c8]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 77 Programs, 28 Pipelines
Plugins closed successfully.
quick edit: some of this has the software/unbroken logs in it too, just a headsup