03-04-2019, 10:07 PM
# PCSX2 version: development build 2983
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: Default plugins with SSE2
# Description: Shadow bug follows the main character.
I-Ninja: [attachment=68522] [attachment=68523]
Shrek 2: [attachment=68524]
I combined bug reports because they act similarly. I think these can be fixed with a similar method.
Bug is effected by GSDX settings, "Advanced Settings and Hacks", and check "Disable Depth Emulation" (shown in the pictures). It also effects Mercenaries: Playground of Destruction and God of War II.
I-Ninja (with "Disable Depth Emulation"): [attachment=68525]
Shrek 2 (with "Disable Depth Emulation"):[attachment=68526]
Timesplitters (with "Disable Depth Emulation"): [attachment=68531]
Also, a similar bug was solved by the RPCS3 team. They fixed it through "removal of some hacks and numerous accuracy improvements". More details on the fix can be found here:
1) https://github.com/RPCS3/rpcs3/pull/4265
2) https://ci.appveyor.com/project/kd-11/rpcs3/history
3) https://github.com/RPCS3/rpcs3/commits/m...2d8e8+1294
RPCS3 Red Dead Redemption: [attachment=68527] RPCS3 Red Dead Redemption fixed: [attachment=68528]
RPCS3 Skate 3: [attachment=68529] RPCS3 Skate 3 fixed: [attachment=68530]
I hope this is helpful.
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: Default plugins with SSE2
# Description: Shadow bug follows the main character.
I-Ninja: [attachment=68522] [attachment=68523]
Shrek 2: [attachment=68524]
I combined bug reports because they act similarly. I think these can be fixed with a similar method.
Bug is effected by GSDX settings, "Advanced Settings and Hacks", and check "Disable Depth Emulation" (shown in the pictures). It also effects Mercenaries: Playground of Destruction and God of War II.
I-Ninja (with "Disable Depth Emulation"): [attachment=68525]
Shrek 2 (with "Disable Depth Emulation"):[attachment=68526]
Timesplitters (with "Disable Depth Emulation"): [attachment=68531]
Also, a similar bug was solved by the RPCS3 team. They fixed it through "removal of some hacks and numerous accuracy improvements". More details on the fix can be found here:
1) https://github.com/RPCS3/rpcs3/pull/4265
2) https://ci.appveyor.com/project/kd-11/rpcs3/history
3) https://github.com/RPCS3/rpcs3/commits/m...2d8e8+1294
RPCS3 Red Dead Redemption: [attachment=68527] RPCS3 Red Dead Redemption fixed: [attachment=68528]
RPCS3 Skate 3: [attachment=68529] RPCS3 Skate 3 fixed: [attachment=68530]
I hope this is helpful.