04-03-2019, 02:36 PM
Hi, guys.
I've been trying to emulate KH2FM using standard 60FPS codes, and I'm running into what I assume to be an uncommon issue. I'd heard that if you wanted to test to see if your rig could handle the strain of emulating at 60FPS you could set the base framerate adjust to 200% and walk around graphically-intense areas to see if your FPS dips - I performed this test myself and experienced no issues whatsoever until working with resolutions above 7x.
With the code active, however, there are several areas that cause a drop of 30% or greater when I turn my camera towards them. At first I thought the game rendering multiple entities in one place was the issue - or perhaps other graphical loads like effects, but after staring at these high-density areas for a while I noticed at seemingly random intervals my speed will jump back up to 100% for a few seconds before chugging back down to the original slowed percentage.
The interesting thing is (with the code turned on) these slowdowns occur at the same places with equal potency with all of the Video Plugin settings at minimum/turned off. Using speedhacks lessened the strain to a minimal degree and adjusting the sliders to certain values would alleviate the slowdown entirely, but would return the game to 30FPS in exchange.
I know my rig is strong enough to handle the strain, as I've seen people manage 60FPS with weaker hardware. Some arbitrary setting or checkbox somewhere is causing the awful performance and I've done endless digging to find the root of the issue, to no avail. Since the problem occurs even at the lowest possible graphical settings, those are the settings I will be posting.
Some suggestions or feedback would be appreciated.
Specs:
NVIDIA GeForce GTX 1060 6GB
AMD FX-8350 Eight Core Processor
G.Skill RipjawsX Series 16GB
MSI Extreme Gaming AMD 970 AM3 + DDR3 USB 3.1 ATX Motherboard
Samsung SSD 850 EVO 250G SATA Disk Device
ST2000DM 006-2DM164 SATA Disk Device
Settings (PCSX2 1.5.0 Development Build 3022) Updated on 4/2/2019
-------------------------------------------------------------------------------
Video (OpenGL Hardware) -- All settings at minimum. Native resolution, no interlacing or aniso. Mipmapping and CRC off. Accurate date and blending disabled. No HW or OSD settings enabled. Core GS settings are default.
Emulation -- All default settings, aspect ration set to 'Fit to Screen'. Speedhacks turned off.
Audio -- All default settings.
If anyone could figure out what the problem might be, I'd appreciate your help. Thanks!
I've been trying to emulate KH2FM using standard 60FPS codes, and I'm running into what I assume to be an uncommon issue. I'd heard that if you wanted to test to see if your rig could handle the strain of emulating at 60FPS you could set the base framerate adjust to 200% and walk around graphically-intense areas to see if your FPS dips - I performed this test myself and experienced no issues whatsoever until working with resolutions above 7x.
With the code active, however, there are several areas that cause a drop of 30% or greater when I turn my camera towards them. At first I thought the game rendering multiple entities in one place was the issue - or perhaps other graphical loads like effects, but after staring at these high-density areas for a while I noticed at seemingly random intervals my speed will jump back up to 100% for a few seconds before chugging back down to the original slowed percentage.
The interesting thing is (with the code turned on) these slowdowns occur at the same places with equal potency with all of the Video Plugin settings at minimum/turned off. Using speedhacks lessened the strain to a minimal degree and adjusting the sliders to certain values would alleviate the slowdown entirely, but would return the game to 30FPS in exchange.
I know my rig is strong enough to handle the strain, as I've seen people manage 60FPS with weaker hardware. Some arbitrary setting or checkbox somewhere is causing the awful performance and I've done endless digging to find the root of the issue, to no avail. Since the problem occurs even at the lowest possible graphical settings, those are the settings I will be posting.
Some suggestions or feedback would be appreciated.
Specs:
NVIDIA GeForce GTX 1060 6GB
AMD FX-8350 Eight Core Processor
G.Skill RipjawsX Series 16GB
MSI Extreme Gaming AMD 970 AM3 + DDR3 USB 3.1 ATX Motherboard
Samsung SSD 850 EVO 250G SATA Disk Device
ST2000DM 006-2DM164 SATA Disk Device
Settings (PCSX2 1.5.0 Development Build 3022) Updated on 4/2/2019
-------------------------------------------------------------------------------
Video (OpenGL Hardware) -- All settings at minimum. Native resolution, no interlacing or aniso. Mipmapping and CRC off. Accurate date and blending disabled. No HW or OSD settings enabled. Core GS settings are default.
Emulation -- All default settings, aspect ration set to 'Fit to Screen'. Speedhacks turned off.
Audio -- All default settings.
If anyone could figure out what the problem might be, I'd appreciate your help. Thanks!