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Full Version: Mirror effected lights and Missing Alpha hack
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Does anyone know how to enable the "alpha" hack we used back in the day?
and if you know how to fix the mirror effect without having to play in native resolution?
Skipdraw does not fix the issue.

I've tried playing Ratchet & Clank : Dreadlocked & Lotr : The Third Age

Same issues appears to be in both.

Please help, I really wanna re-live my childhood
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
The problem is there 100% of the time, I know others have fixed similar issues with skipdraw, alpha and texture offsets. but skipdraw does nothing, texture offset fixes it a tiny bit (but still too annoying to play with) and I don't have the alpha option.

"Emulog.txt" is empty.
means you didn't launch your game.
best would be
1 - to launch a game
2 - to take a screenshot of your error
3 - to post both your screenshot and your emulog
[color=#cccccc][font=Verdana, Arial, sans-serif]
Code:
[/font]PCSX2 1.5.0-20190604024119 - compiled on Jun  4 2019
[/color]
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM     =  32709 MB
CPU name         =  Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.997 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\Fredrik\Desktop\pcsx2-v1.5.0-dev-3143-gcd11ae1ac-windows-x86\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20190604024119 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190604024119) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190604024119 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190604024119 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190604024119 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190604024119 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190604024119 0.5.0]
Plugins loaded successfully.

(GameDB) 9772 games on record (loaded in 235ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\Fredrik\Desktop\pcsx2-v1.5.0-dev-3143-gcd11ae1ac-windows-x86\games\Lord of the Rings, The - The Third Age.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2244032 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Fredrik\Desktop\pcsx2-v1.5.0-dev-3143-gcd11ae1ac-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Fredrik\Desktop\pcsx2-v1.5.0-dev-3143-gcd11ae1ac-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
McdSlot 5 [File]: [disabled]
McdSlot 6 [File]: [disabled]
McdSlot 7 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.27;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.27;1) Game CRC = 0xEB198738, EntryPoint = 0x00110008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.27;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.27;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.27;1
0 00110000 002916d8 ..........................................
Loaded, cdrom0:¥SLUS_210.27;1
start address 0x110008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00110008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:EB198738

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥DS2U_D.IRX args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX args 0 arg 
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥AUDIOPF.IRX args 0 arg 
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:EB198738
[color=#cccccc]Loading GS[/color]
[color=#cccccc][color=#cccccc][font=Verdana, Arial, sans-serif][ /code][/font][/color][/color]
ok, waiting for your screenshot.
but there's a chance it'll be fixed in ogl renderer
Won't let me post any screenshots for some reason. If you look at the text "New game, load game and more" It has this blurry effect which you see out through the entire game so basically anything that is shiny or reflective gets this effect.
[attachment=69130]
[attachment=69130]
If you want we can further discuss the matter on discord/skype, where I'll also allow you to take control of my computer through teamviewer.
For now I'm hopping the bed, you may add me on discord at "Xaltorez#5651"
Switch to OpenGL if you have a Nvidia GPU and use Half Pixel Offset
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