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Full Version: Problem with play Perfect Ace 2 - The Championships
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I have a problem with the game Perfect Ace 2. After finishing a game, the game remains black, you can still hear the music, but the game does not reach the menu. This time I had already made other matches and everything had gone smoothly. How can I solve it? He forgot, I use PCSX2 1.5 Huh
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Here is the content of the emulog.txt file:

PCSX2 1.5.0-20190701112935 - compiled on Jul 1 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 16315 MB
CPU name = AMD A12-9800E RADEON R7, 12 COMPUTE CORES 4C + 8G
Vendor / Model = AuthenticAMD (stepping 01)
CPU speed = 3.092 ghz (4 logical threads)
x86PType = OEM Standard
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2 .. SSE3 .. SSSE3 .. SSE4.1 .. SSE4.2 .. AVX .. AVX2 .. FMA
SSE4a

Reserving memory for recompilers ...

Loading plugins from C: PCS2 1.5 plugins ...
Bound GS: GSdx32-AVX2.dll [GSdx 20190701112935 (MSVC 19.00 AVX2 / AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20190701112935) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190701112935 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190701112935 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190701112935 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20190701112935 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9792 games on record (loaded in 210ms)
(GameDB) Unloading ...
Please post the contents of the emulog.txt file after the problem occurs.
Here, I redid the game, then the problem of the black screen, and here is the content of the emulog.txt file:

PCSX2 1.5.0-20190701112935 - compiled on Jul 1 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 16315 MB
CPU name = AMD A12-9800E RADEON R7, 12 COMPUTE CORES 4C+8G
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 3.092 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\PCSX2 1.5\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20190701112935 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20190701112935) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190701112935 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190701112935 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190701112935 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20190701112935 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9792 games on record (loaded in 202ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\PCSX2 1.5\Perfect Ace 2 - The Championships (Europe) (En,Fr,De,Es,It)\Perfect Ace 2 - The Championships (Europe) (En,Fr,De,Es,It).bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (237885 sectors)
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
3.x GL context successfully created
OpenGL information. GPU: Radeon 550 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible No Error Context 25.20.15011.1004
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver.
Check out the link below for further information.
https://gi
thub.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3088MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\PCSX2 1.5\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\PCSX2 1.5\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(20/06/2005) Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2005-0620, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20050620-175641,ROMconf,PS20220WC20050620.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2005-0620, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.02;1
(SYSTEM.CNF) Software version = 1.05
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_524.02;1) Game CRC = 0xCFF1365D, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.02;1
(SYSTEM.CNF) Software version = 1.05
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_524.02;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_524.02;1
0 00100000 00253771 ......................................
Loaded, cdrom0:¥SLES_524.02;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\PCSX2 1.5\cheats\CFF1365D.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
Get Reboot Request From EE
GSdx Lookup CRC:CFF1365D
GSdx Lookup CRC:CFF1365D

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 ©SCEI
Loading IOP Module: cdrom0:¥MODULES¥SIO2MAN.IRX;1
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
Loading IOP Module: cdrom0:¥MODULES¥MTAPMAN.IRX;1
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
Loading IOP Module: cdrom0:¥MODULES¥PADMAN.IRX;1
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
Loading IOP Module: cdrom0:¥MODULES¥MCMAN.IRX;1
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
Loading IOP Module: cdrom0:¥MODULES¥MCSERV.IRX;1
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
Loading IOP Module: cdrom0:¥MODULES¥LIBSD.IRX;1
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
Loading IOP Module: cdrom0:¥MODULES¥SDRDRV.IRX;1
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 31, ret 2
Loading IOP Module: cdrom0:¥MODULES¥ACESND.IRX;1
loadmodule: fname cdrom0:¥MODULES¥ACESND.IRX;1 args 0 arg
Exit MultiStream V6 Thread Load
loadmodule: id 32, ret 0
Loading IOP Module: cdrom0:¥MODULES¥RTFSSIOP.IRX;1
loadmodule: fname cdrom0:¥MODULES¥RTFSSIOP.IRX;1 args 0 arg
loadmodule: id 33, ret 0
Loading IOP Module: cdrom0:¥MODULES¥CDVDSTM.IRX;1
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 34, ret 2
Starting menu CHOOSELANGUAGE
Loading savestate from slot 0...
filename: C:\PCSX2 1.5\sstates\SLES-52402 (CFF1365D).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Not found Cheats file: C:\PCSX2 1.5\cheats\CFF1365D.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
c:/Projects/Tenis/aceps2/source/shellTexture.c(134) : shellTextureInit allocated 1152 bytes
(EE pc:002BF070) TLB Miss, addr=0x0 [store]
(EE pc:002BF070) TLB Miss, addr=0x1 [store]
(EE pc:002BF070) TLB Miss, addr=0x2 [store]
(EE pc:002BF070) TLB Miss, addr=0x3 [store]
(EE pc:002BF070) TLB Miss, addr=0x4 [store]
(EE pc:002BF070) TLB Miss, addr=0x5 [store]
(EE pc:002BF070) TLB Miss, addr=0x6 [store]
(EE pc:002BF070) TLB Miss, addr=0x7 [store]
(EE pc:002BF070) TLB Miss, addr=0x8 [store]
(EE pc:002BF070) TLB Miss, addr=0x9 [store]
(EE pc:002BF070) TLB Miss, addr=0xa [store]
(EE pc:002BF070) TLB Miss, addr=0xb [store]
(EE pc:002BF070) TLB Miss, addr=0xc [store]
(EE pc:002BF070) TLB Miss, addr=0xd [store]
(EE pc:002BF070) TLB Miss, addr=0xe [store]
(EE pc:002BF070) TLB Miss, addr=0xf [store]
(EE pc:002BF070) TLB Miss, addr=0x10 [store]
(EE pc:002BF070) TLB Miss, addr=0x11 [store]
(EE pc:002BF070) TLB Miss, addr=0x12 [store]
(EE pc:002BF070) TLB Miss, addr=0x13 [store]
(EE pc:002BF070) TLB Miss, addr=0x14 [store]
(EE pc:002BF070) TLB Miss, addr=0x15 [store]
(EE pc:002BF070) TLB Miss, addr=0x16 [store]
(EE pc:002BF070) TLB Miss, addr=0x17 [store]
(EE pc:002BF070) TLB Miss, addr=0x18 [store]
(EE pc:002BF070) TLB Miss, addr=0x19 [store]
(EE pc:002BF070) TLB Miss, addr=0x1a [store]
(EE pc:002BF070) TLB Miss, addr=0x1b [store]
(EE pc:002BF070) TLB Miss, addr=0x1c [store]
(EE pc:002BF070) TLB Miss, addr=0x1d [store]
(EE pc:002BF070) TLB Miss, addr=0x1e [store]
(EE pc:002BF070) TLB Miss, addr=0x1f [store]
(EE pc:002BF070) TLB Miss, addr=0x20 [store]
(EE pc:002BF070) TLB Miss, addr=0x21 [store]
(EE pc:002BF070) TLB Miss, addr=0x22 [store]
(EE pc:002BF070) TLB Miss, addr=0x23 [store]
(EE pc:002BF070) TLB Miss, addr=0x24 [store]
(EE pc:002BF070) TLB Miss, addr=0x25 [store]
(EE pc:002BF070) TLB Miss, addr=0x26 [store]
(EE pc:002BF070) TLB Miss, addr=0x27 [store]
(EE pc:002BF070) TLB Miss, addr=0x28 [store]
(EE pc:002BF070) TLB Miss, addr=0x29 [store]
(EE pc:002BF070) TLB Miss, addr=0x2a [store]
(EE pc:002BF070) TLB Miss, addr=0x2b [store]
(EE pc:002BF070) TLB Miss, addr=0x2c [store]
(EE pc:002BF070) TLB Miss, addr=0x2d [store]
(EE pc:002BF070) TLB Miss, addr=0x2e [store]
(EE pc:002BF070) TLB Miss, addr=0x2f [store]
(EE pc:002BF070) TLB Miss, addr=0x30 [store]
(EE pc:002BF070) TLB Miss, addr=0x31 [store]
Assert in "c:/Projects/Tenis/aceps2/source/shellTexture.c" at line 950
(( _tim2File.pFileHeader->fileId[0]=='T' && _tim2File.pFileHeader->fileId[1]=='I' && _tim2File.pFileHeader->fileId[2]=='M' && _tim2File.pFileHeader->fileId[3]=='2')) == FALSE
not a TIM2 file

Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 55 Shaders, 78 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
1 - how did you make your DVD image ? because you must have made a .bin/CUE file, but loading only the Bin one. Better make an iso with imgburn
2 - tried loading from memcard instead of savestate ?
1 - how did you make your DVD image ? because you must have made a .bin/CUE file, but loading only the Bin one. Better make an iso with imgburn
2 - tried loading from memcard instead of savestate ?