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Hello i am brand new so forgive me if i am unaware.

I spent all day yesterday finally getting MGS3: Subsistence to look good and play good.

But all of a sudden when i got back on today this happened:

 


I started a new game and when i tried to save it said i have no memory card available.
The memorycard also obviously works well with everything else and the MGS3 data still shows up on it.

Please delete other topic when i renamed the title before i posted i didn't mean to do that.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(07-17-2019, 09:22 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Ok so i have done the same thing i did in the video and then navigated to emulog.txt to copy and paste, here it is.

[code]
PCSX2 1.5.0-20190606042102 - compiled on Jun  6 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM    =  16311 MB
CPU name        =  Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  3.999 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\Dawson Brown\Documents\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20190606042102 (MSVC 19.00 AVX2/AVX2) 1.1.0]
(GameDB) 9772 games on record (loaded in 131ms)
Bound  PAD: LilyPad.dll [LilyPad (20190606042102) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190606042102 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190606042102 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190606042102 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20190606042102 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190606042102 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Dawson Brown\Documents\PCSX2\ISO\Metal Gear Solid 3 - Subsistence (USA) (En,Es) (Disc 1) (Subsistence Disc).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2282528 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 431.36
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Dawson Brown\Documents\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Dawson Brown\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
ELF (cdrom0:\SLUS_213.59;1) Game CRC = 0x053D2239, EntryPoint = 0x00852A68
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.59;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.59;1
0 00800000 00055ef8 ......
Loaded, cdrom0:¥SLUS_213.59;1
start address 0x852a68
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00852a68 about to get recompiled. Load patches first.
Found Cheats file: '053D2239.pnach'
comment: Widescreen hack by No.47
comment: 60FPS Patch
Loaded 4 Cheats from '053D2239.pnach' at 'C:\Users\Dawson Brown\Documents\PCSX2\cheats'
Overall 4 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '053D2239.pnach' from archive 'C:\Users\Dawson Brown\Documents\PCSX2\cheats_ws.zip'
comment: Widescreen hack by No.47
(Wide Screen Cheats DB) Patches Loaded: 1
GSdx Lookup CRC:53D2239
GSdx Lookup CRC:53D2239
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥PLD.IRX;1 args 9 arg 00d20000
USB Driver (Version 1.4.0)
loadmodule: id 25, ret 1
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 42 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:53 LoadiD2239ng GS

Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:53D2239
GSdx Lookup CRC:53D2239
Loading GS
Frame buffer size set to  512x512 (2048x2048)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 53 Programs, 29 Pipelines
Plugins closed successfully.
coruupted save maybe because of cheats.
try without cheats
OK so disabling cheats immediately solved the save corruption but i think it's my fault too.
I enabled cheats after starting the game and tried to use it with an already existing save,(in the process of setting the game up)
so i will start a brand new save with the said cheats enabled before making a save.
If any of these problems occur again i will bump this thread with it.