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Im experiencing horizontal lines in certain games despite being in software mode. Not sure what im doing wrong i have the emulator set to safe mode and I have the hardware to run any game on ultra high settings.

ps. Not sure why i cant post a screenshot
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(10-02-2019, 08:09 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
my Rig
CPU: Intel I-7 9700k
Graphics Card: RTX 2080 8GB 
Memory: Corsair Vengeance LPX 16GB 3200 mhz

[code] PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM    =  16315 MB
CPU name        =  Intel® Core™ i7-9700K CPU @ 3.60GHz
Vendor/Model    =  GenuineIntel (stepping 0C)
CPU speed        =  3.599 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\gsdx32-avx.dll
Windows 10.0.18362
Binding  PAD: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\lilypad.dll
Binding SPU2: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding  USB: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\USBnull.dll
Binding  FW: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: E:\LaunchBox\Emulators\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 114ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.18362
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D9 (Software mode)
NVIDIA GeForce RTX 2080 (26.21.14.3630)
Opening SPU2
Opening CDVD
isoFile open ok: E:\LaunchBox\Games\Sony Playstation 2\Legacy of Kain - Defiance (USA)\Legacy of Kain - Defiance (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2122304 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: E:\LaunchBox\Emulators\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\LaunchBox\Emulators\PCSX2 1.4.0\memcards\Mcd002.ps2
McdSlot 2 [File]: [is not memcard file]
McdSlot 3 [File]: [is not memcard file]
McdSlot 4 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.73;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_207.73;1) Game CRC = 0x728AB07C, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.73;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_207.73;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_207.73;1
0 00100000 0018ee70 .........................
Loaded, cdrom0:¥SLUS_207.73;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
_gp        :  294af0 (2706160)
_stack      :  1ff8000 (33521664)
_stack_size :    8000 (32768)
_end        :  1fef2d8 (33485528)
_heap_size  : ffffffff (-1)
ENTRYPOINT  :  100008 (1048584)
_start      :  100008 (1048584)
_fbss      :  28ee80 (2682496)
FIN_BUILD
GM_BUILD
USE_BIGFILE
USE_CD
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥DS2U.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥DS2U.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥IMEMMAN.IRX;1 args 0 arg
IMEMMAN init
IMEMMAN: set rpc queue
IMEMMAN: register function
IMEMMAN: allocate 6 meg for 2 meg simulation
IMEMMAN: goto wait loop 1657856 free mem
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥ISNDSTRM.IRX;1 args 0 arg
IOPSNDSTRM: Setting up RPC-queue
IOPSNDSTRM: Register function
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDLOADER.IRX;1 args 0 arg
IOPLOAD: RPC Initialize
IOPLOAD: set rpc queue
IOPLOAD: register function
IOPLOAD: goto wait loop
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥MODULES¥IOPSND.IRX;1 args 0 arg
IOPSND init
IOPSND: init libsd
IOPSND: Clearing 0x5000 SPU block!
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
loadmodule: id 37, ret 0
IOPSND: set rpc queue
IOPSND: register function
IOPSND: goto wait loop
args <shold 1
>
****SND Sound driver initialisation****
Initialising libsdr...
SNDIOP binding finished!
****SND Sound driver initialisation done****
SNDSTRMIOP binding finished!
ps2/shellMpeg/shellMpeg.c(1334) : End of stream presumed
ps2/shellMpeg/shellMpeg.c(1334) : End of stream presumed
IPU1 Normal error!
1 - why are you using D3d9 with that GPU ?
2 - better use latest git build
3 - what kind of line are you talking about ? any screenshot ? make sure you post it on a pic hosting site like imgur
(10-02-2019, 09:04 PM)jesalvein Wrote: [ -> ]1 - why are you using D3d9 with that GPU ?
2 - better use latest git build
3 - what kind of line are you talking about ? any screenshot ? make sure you post it on a pic hosting site like imgur

Thats just the last setting I tried I tried them all starting with D3d11 Hardware, D3d9 Hardware, D3d9 Software, and D3d11 Software but im getting the same problem on a couple of games no matter what settings ive changed.

Here is a screenshot of the issue.
https://screenshot.net/91607td
DX9 is selected by default on 1.4.0
Switch to OpenGL
https://buildbot.orphis.net/pcsx2/
^ this
and use latest git build