11-28-2019, 09:10 AM
Hey guys, thought i would post it here as posting in a 695 page thread is a nightmare to navigate through
I have included screenshot examples of the codes in action in the attached file
[attachment=69857]
Here is some codes i made for the game:
[attachment=69856]
//Game: Tony Hawks Professional Skater 4
//Game CRC = F7ABD272
//Game ID: SLES-51130
//Region: Europe Pal
//Codes by: TMProjection
//Aspect Ratio / Field of View Mods
//Only enable ONE of the Field of View mods
//Default 4.3
//patch=1,EE,202D29BC,word,3FAAAAAB //Vertical Camera Ratio, this corrects the Aspect Ratio, but will be really zoomed in as its the vertical ratio (1.333333373 as a float)
//patch=1,EE,202D29A4,word,3F800000 //Field of View, this zooms out to default zoom (1)
//Widescreen 16:9
//patch=1,EE,202D29BC,word,3FE47AE1 //Vertical Camera Ratio, this corrects the Aspect Ratio, but will be really zoomed in as its the vertical ratio (1.784999967 as a float)
//patch=1,EE,202D29A4,word,3FAAE148 //Field of View, this zooms out to default zoom (1.335000038)
//patch=1,EE,202D29A4,word,3FF00000 //Field of View, this zooms out further than default zoom (1.875 as a float)
//Ultra Widescreen 21:9
//patch=1,EE,202D29BC,word,401851EC //Vertical Camera Ratio, this corrects the Aspect Ratio, but will be really zoomed in as its the vertical ratio (2.380000114 as a float)
//patch=1,EE,202D29A4,word,3FE3D70A //Field of View, this zooms out to default zoom (1.779999971)
//patch=1,EE,202D29A4,word,40200000 //Field of View, this zooms out further than default zoom (2.5 as a float)
I have included screenshot examples of the codes in action in the attached file
[attachment=69857]
Here is some codes i made for the game:
[attachment=69856]
//Game: Tony Hawks Professional Skater 4
//Game CRC = F7ABD272
//Game ID: SLES-51130
//Region: Europe Pal
//Codes by: TMProjection
//Aspect Ratio / Field of View Mods
//Only enable ONE of the Field of View mods
//Default 4.3
//patch=1,EE,202D29BC,word,3FAAAAAB //Vertical Camera Ratio, this corrects the Aspect Ratio, but will be really zoomed in as its the vertical ratio (1.333333373 as a float)
//patch=1,EE,202D29A4,word,3F800000 //Field of View, this zooms out to default zoom (1)
//Widescreen 16:9
//patch=1,EE,202D29BC,word,3FE47AE1 //Vertical Camera Ratio, this corrects the Aspect Ratio, but will be really zoomed in as its the vertical ratio (1.784999967 as a float)
//patch=1,EE,202D29A4,word,3FAAE148 //Field of View, this zooms out to default zoom (1.335000038)
//patch=1,EE,202D29A4,word,3FF00000 //Field of View, this zooms out further than default zoom (1.875 as a float)
//Ultra Widescreen 21:9
//patch=1,EE,202D29BC,word,401851EC //Vertical Camera Ratio, this corrects the Aspect Ratio, but will be really zoomed in as its the vertical ratio (2.380000114 as a float)
//patch=1,EE,202D29A4,word,3FE3D70A //Field of View, this zooms out to default zoom (1.779999971)
//patch=1,EE,202D29A4,word,40200000 //Field of View, this zooms out further than default zoom (2.5 as a float)