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Full Version: Devil May Cry 3: I can't go through a door on mission 3.
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PCSX2 Version: 1.5.0
When I start the third mission I defeat the enemies there but I can't go through a door that is necessary for the game to go forward.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(12-18-2019, 07:30 AM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

Alright, this is the code in that file.


[code]Invalid language identifier (wxID=0)
PCSX2 1.5.0-20191027020356 - compiled on Oct 27 2019
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
    Physical RAM     =  8144 MB
    CPU name         =  Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.407 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins from C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20191027020356 (MSVC 19.21 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20191027020356) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20191027020356 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20191027020356 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20191027020356 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20191027020356 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20191027020356 0.5.0]
Plugins loaded successfully.

(GameDB) 9821 games on record (loaded in 202ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
USBnull plugin version 0,7
Initializing USBnull
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Ana\Desktop\basically desktop\dmc3\DMC 3 Dante's Awakening SE.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2196928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Opening USBnull.
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 710/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.13
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1457MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
*Setting ram.
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_541.86;1) Game CRC = 0x18C9343F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.86;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.86;1
0 00100000 0051d100 ..................................................................................
Loaded, cdrom0:¥SLES_541.86;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine Ver.0.04(Dec  7 2004 14:02:21) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 30
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.31s281(Oct  6 2004 11:47:50)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
CAPCOM RD3 Memory Card System Ver.1.21c-2
DVCI: "GDATA.AFS" found.
DVCI: "MDATA1.AFS" found.
DVCI: "MDATA2.AFS" found.
DVCI: "SDATA.AFS" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008da00
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
Closing USBnull.
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 55 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1401MB for textures
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
    Opening CDVD
isoFile open ok: C:\Users\Ana\Desktop\basically desktop\dmc3\DMC 3 Dante's Awakening SE.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2196928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Opening USBnull.
McdSlot 0 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
*Setting ram.
# Initialize memory (rev:3.63, ctm:396Mhz, cpuclk:297Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_541.86;1) Game CRC = 0x18C9343F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.86;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.86;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.86;1
0 00100000 0051d100 ..................................................................................
Loaded, cdrom0:¥SLES_541.86;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine Ver.0.04(Dec  7 2004 14:02:21) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 30
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.31s281(Oct  6 2004 11:47:50)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
CAPCOM RD3 Memory Card System Ver.1.21c-2
DVCI: "GDATA.AFS" found.
DVCI: "MDATA1.AFS" found.
DVCI: "MDATA2.AFS" found.
DVCI: "SDATA.AFS" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008da00
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
Closing USBnull.
    Closing PAD
    Closing GS
Delete 0 Shaders, 50 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: PAD
    Saving PAD
Recovering single plugin: PAD
    Loading PAD
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1411MB for textures
GSdx Lookup CRC:18C9343F
GSdx Lookup CRC:18C9343F
    Opening CDVD
isoFile open ok: C:\Users\Ana\Desktop\basically desktop\dmc3\DMC 3 Dante's Awakening SE.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2196928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Opening USBnull.
McdSlot 0 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ana\Desktop\basically desktop\pcsx2\pcsx2-v1.5.0-dev-3310-g24be7785d-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
padman: *** VBLANK OVERLAP ***