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Full Version: Ready 2 Rumble Boxing Round 2 Slowdown
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SPECS:
           GPU: RTX 2080
           CPU: i7-9700K
           Ram: 16 GB
           OS: Windows 10 64bt

Problem: Specifically, when running Ready 2 Rumble Boxing Round 2, During Fights at random (but happens alot when activating RUMBLE!) the game slows down from 60 FPS to 30-40 FPS for about a minute. then suddenly goes back to 60FPS and then at random drops again. now no matter what settings combination, Internal Resolution, or Speedhacks i activate does this, even at HW Native and SW Native resolution.


[code]
PCSX2 1.5.0-20200229224730 - compiled on Feb 29 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM    =  16304 MB
CPU name        =  Intel® Core™ i7-9700K CPU @ 3.60GHz
Vendor/Model    =  GenuineIntel (stepping 0D)
CPU speed        =  3.599 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...


Loading plugins from D:\Emulators\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200229224730 (MSVC 19.21 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20200229224730) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200229224730 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200229224730 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200229224730 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200229224730 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200229224730 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 104ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Opening SPU2
Opening CDVD
OK: Gzip quick access index read from disk: 'D:\Sony Playstation 2\Ready 2 Rumble Boxing - Round 2.gz.pindex.tmp'
isoFile open ok: D:\Sony Playstation 2\Ready 2 Rumble Boxing - Round 2.gz
Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (312784 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Emulators\PCSX2\memcards\Ready2RumbleBoxingRound2.ps2
McdSlot 1 [File]: D:\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.54;1) Game CRC = 0x70A26400, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.54;1
0 00100000 00105ad2 .................
Loaded, cdrom0:¥SLUS_200.54;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Widescreen hacks file: '70A26400.pnach'
comment: Widescreen Hack
Loaded 2 Widescreen hacks from '70A26400.pnach' at 'D:\Emulators\PCSX2\cheats_ws'
Overall 2 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Rebooting with module cdrom0:¥IRX¥IOPRP20.IMG;1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥IRX¥PSX2WAVE.IRX;1 args 0 arg
Psx2Wave driver (compiled Sep 14 2000 at 10:33:30)
Psx2Wave thread started
loadmodule: id 30, ret 0
20480K at 0x00aca920 allocated for main heap
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
Psx2Wave: set file = "boxing.rat"
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 43848
open fd = 2
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Frame buffer size set to  768x512 (3072x2048)
gunzip: chunk #  125-10 : 2.75 MB - 22 ms
PADMAN: *** VBLANK OVERLAP ***
Stream Buffer 1Bank 32768byte 5banks 163840byte used
PADMAN: *** VBLANK OVERLAP ***
gunzip: chunk #  78- 0 : 0.25 MB - 14 ms
gunzip: chunk #    4- 1 : 0.50 MB - 18 ms
Unable to find DRGLOVE model
Unable to find DLGLOVE model
gunzip: chunk #  24- 2 : 0.75 MB - 84 ms
Unable to find PRGLOVE2 model
Unable to find PLGLOVE2 model
gunzip: chunk #  22-14 : 3.75 MB - 58 ms
gunzip: chunk #  11- 9 : 2.50 MB - 25 ms
gunzip: chunk #    6-12 : 3.25 MB - 30 ms
gunzip: chunk #    3-10 : 2.75 MB - 28 ms
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
gunzip: chunk #    2- 5 : 1.50 MB - 22 ms
gunzip: chunk #    8-10 : 2.75 MB - 27 ms
Texture slots not released
Skill level 0
gunzip: chunk #  80- 1 : 0.50 MB - 17 ms
gunzip: chunk #  77- 2 : 0.75 MB - 20 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Frame buffer size set to  512x512 (2560x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Loading GS
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Frame buffer size set to  512x512 (2560x2560)
gunzip: chunk #  66- 2 : 0.75 MB - 18 ms
gunzip: chunk #  71- 1 : 0.50 MB - 17 ms
gunzip: chunk #  70-11 : 3.00 MB - 95 ms
Skill level 0
gunzip: chunk #  82- 2 : 0.75 MB - 14 ms
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Psx2Wave: Unloading samples (currently 459K in 160 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 763K in 134 samples, 1980K sound RAM)
Unable to find DRGLOVE model
Unable to find DLGLOVE model
gunzip: chunk #  44- 0 : 0.25 MB - 48 ms
Unable to find YRGLOVE2 model
Unable to find YLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Skill level 1
gunzip: chunk #  83- 7 : 2.00 MB - 22 ms
gunzip: chunk #  89- 7 : 2.00 MB - 63 ms
gunzip: chunk #  69- 2 : 0.75 MB - 19 ms
gunzip: chunk #  69-14 : 3.00 MB - 70 ms
gunzip: chunk #  68- 8 : 2.25 MB - 27 ms
gunzip: chunk #  90- 0 : 0.25 MB - 44 ms
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
gunzip: chunk #  72- 2 : 0.75 MB - 397 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:70A26400
GS Loading GS
dx Lookup CRC:70A26400
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

[ /code]
Are you playing it directly from the disc?

If so, try making an ISO, it's usually much better.

Use ImgBurn to make the ISO, it's free and very easy to use.
(03-02-2020, 08:26 AM)Zangetsu21 Wrote: [ -> ]Are you playing it directly from the disc?

If so, try making an ISO, it's usually much better.

Use ImgBurn to make the ISO, it's free and very easy to use.
Im not running it directly from the disc, i ripped R2RBR2 a total of three times and it made no difference.

No matter what i try to do it seems to always cause this slowdown, i checked the Wiki but that too doesnt say anything about slowdowns, i checked multiple youtube videos and it seems their emulation doesnt have any slowdown issues like mine is suffering from.
Sadly I don't have the game so I can't test it on my side Sad
Yeah hopefully some one can assist me with this, this one of the issues that has followed me through 3 PC tranfers (from my old desktop, to my asus laptop, to this build).

Its been 3+ years and i still cant fix it lol, kinda jealous that others online can run it.