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Full Version: SCREEN PROBLEM!
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Hello everyone,any idea why my screen flashes like this ? It started after I changed some settings to improve the performance.
https://vimeo.com/406570275
Thanks in advance.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(04-11-2020, 06:30 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000


x86PType        =  Standard OEM
x86Flags        =  178bfbff 00802009
x86EFlags        =  efd3fbff

x86 Features Detected:
SSE2.. SSE3
MMX2  .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding  GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 251ms)
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdiso.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Andi\Desktop\Dragon Ball Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1475008 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\Andi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Andi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_216.78;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
SDR callback thread created
[SESQ] : SesqInit()      :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3US0.AFS" found.
DVCI: "PZS3US1.AFS" found.
DVCI: "PZS3US2.AFS" found.
DVCI: "ZS3USOP.PSS" found.
DVCI: "ZS3USOP_PAL.PSS" Not found.
DVCI: "ZS3USOP.ADX" found.
DVCI: "ZS3USED.PSS" found.
DVCI: "ZS3USED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      0]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  4, cpu_id=      0 iop_id=f8000000]
[SESQ] : SesqOutput()    : [mono=0]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      1]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  5, cpu_id=      1 iop_id=f8000001]
[SESQ] : SesqSet()        : [port_num=1 spu_addr=da10 hd_addr=1ba600 sq_addr=1817088]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      2]
[SESQ] : SesqPlay()      : [port_num=1 sesq= 56, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      3]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      2 iop_id=f8000002]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq= 56, cpu_id=      3 iop_id=f8010003]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      4]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      4 iop_id=f8000004]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      5]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      5 iop_id=f8000005]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      6]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      7]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      6 iop_id=f8000006]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      7 iop_id=f8000007]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      8]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      8 iop_id=f8000008]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      9]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      9 iop_id=f8000009]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      10]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      10 iop_id=f800000a]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      11]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      12]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      11 iop_id=f800000b]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      13]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      12 iop_id=f800000c]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      14]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      13 iop_id=f800000d]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      15]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      14 iop_id=f800000e]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      16]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      15 iop_id=f800000f]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      16 iop_id=f8000010]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      17]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      17 iop_id=f8010011]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      18]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      19]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      18 iop_id=f8010012]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      19 iop_id=f8010013]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      20]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      20 iop_id=f8000014]
[SESQ] : SesqFree()      : [port_num=1]
[SESQ] : SesqSet()        : [port_num=2 spu_addr=da10 hd_addr=1ba600 sq_addr=1817600]
[SESQ] : SesqSet()        : [port_num=3 spu_addr=8f910 hd_addr=1bc600 sq_addr=1822208]
[SESQ] : SesqSet()        : [port_num=4 spu_addr=a3110 hd_addr=1bd600 sq_addr=1828608]
[SESQ] : SesqSet()        : [port_num=5 spu_addr=132110 hd_addr=1bef00 sq_addr=1834752]
[SESQ] : SesqStopAll()    : [port_bit=3c]
[SESQ] : SesqMute()      : [port_bit=3c flg=0]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Andi\Desktop\Dragon Ball Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1475008 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Andi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Andi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_216.78;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
SDR callback thread created
[SESQ] : SesqInit()      :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3US0.AFS" found.
DVCI: "PZS3US1.AFS" found.
DVCI: "PZS3US2.AFS" found.
DVCI: "ZS3USOP.PSS" found.
DVCI: "ZS3USOP_PAL.PSS" Not found.
DVCI: "ZS3USOP.ADX" found.
DVCI: "ZS3USED.PSS" found.
DVCI: "ZS3USED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      0]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  4, cpu_id=      0 iop_id=f8000000]
[SESQ] : SesqOutput()    : [mono=0]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      1]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  5, cpu_id=      1 iop_id=f8000001]
[SESQ] : SesqSet()        : [port_num=1 spu_addr=da10 hd_addr=1ba600 sq_addr=1817088]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      2]
[SESQ] : SesqPlay()      : [port_num=1 sesq= 56, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      3]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      2 iop_id=f8000002]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq= 56, cpu_id=      3 iop_id=f8010003]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      4]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      4 iop_id=f8000004]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      5]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      5 iop_id=f8000005]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      6]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      6 iop_id=f8000006]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      7]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      7 iop_id=f8000007]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      8]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      9]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  0, cpu_id=      8 iop_id=f8000008]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      9 iop_id=f8000009]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      10]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      10 iop_id=f800000a]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      11]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      12]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      11 iop_id=f800000b]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      13]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      14]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      12 iop_id=f800000c]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      15]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      13 iop_id=f800000d]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      14 iop_id=f800000e]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      15 iop_id=f800000f]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      16]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      16 iop_id=f8000010]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      17]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      17 iop_id=f8010011]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      18]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      19]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      18 iop_id=f8010012]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      19 iop_id=f8010013]
[SESQ] : SesqPlay()      : [port_num=1 sesq=  0, loop=0, vol= 112, pan= 64, pitch=  0 cpu_id=      20]
[SESQ] : SesqPlay()      : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=  0 cpu_id=      21]
[SESQ] : SesqUpdate()    : se end. [port_num=1, sesq=  0, cpu_id=      20 iop_id=f8010014]
[SESQ] : SesqUpdate()    : se end. [port_num=0, sesq=  1, cpu_id=      21 iop_id=f8000015]
[SESQ] : SesqFree()      : [port_num=1]
[SESQ] : SesqSet()        : [port_num=2 spu_addr=da10 hd_addr=1ba600 sq_addr=1817600]
[SESQ] : SesqSet()        : [port_num=3 spu_addr=8f910 hd_addr=1bc600 sq_addr=1822208]
[SESQ] : SesqSet()        : [port_num=4 spu_addr=a3110 hd_addr=1bd600 sq_addr=1828608]
[SESQ] : SesqSet()        : [port_num=5 spu_addr=132
what config id you actually change ?
can you please post your gsdx settings as well as your speedhacks settings ?
what are your specs, btw ?
(04-11-2020, 06:59 PM)jesalvein Wrote: [ -> ]what config id you actually change ?
can you please post your gsdx settings as well as your speedhacks settings ?
what are your specs, btw 
[/url][url=https://prnt.sc/rxea2j]https://prnt.sc/rxea2j
https://prnt.sc/rxeaff
AMD Athlon dual core 3.2ghz
2gb ram
ati radeon hd 4250
Pushing speedhcks that high is probably what gives you trouble.
I suggest you play it on your real ps2 until you can afford a decent machine
(04-11-2020, 11:24 PM)jesalvein Wrote: [ -> ]Pushing speedhcks that high is probably what gives you trouble.
I suggest you play it on your real ps2 until you can afford a decent machine
I have played this game before with good fps in this machine.
I'll try changing speedhacks settings to fix this issue thanks.