04-15-2020, 09:18 AM
I just started using this emulator today (or last night, since I started using it before midnight), and I've been having troubles playing games on it. So far, I've tried two games: Shadow the Hedgehog and Kingdom Hearts, in that order. Both games work fine enough to play, but there have been constant slowdown issues occurring. While playing Shadow the Hedgehog, the game will freeze for about 10 seconds and resume; this occurs randomly. Navigating main menus and loading levels have caused FPS slowdown issues. In Kingdom Hearts, the same issues occur, except the speed seems to drop more significantly. After loading the game, and going through doors/level transitions, the speed will fluctuate between 101% and roughly 50%; even after loading the scene, it will start to hang on a low speed until it catches up with itself, causing the audio to sound weird. The same thing seems to happen during general gameplay. Playing through the first level, "Dive to the Heart," I've noticed the same speed drops no matter what I am doing. Again, these aren't game-breaking issues, but they are generally annoying and distracting.
CPU: AMD Ryzen 7 2700x
GPU: NVIDIA GeForce RTX 2018 Ti
MoBo: ASUS ROG STRIX B450-F GAMING
RAM: G.Skill TridentZ 32 GB
Storage: Samsung SSD 970 EVO Plus 250GB; 101GB free space
CPU: AMD Ryzen 7 2700x
GPU: NVIDIA GeForce RTX 2018 Ti
MoBo: ASUS ROG STRIX B450-F GAMING
RAM: G.Skill TridentZ 32 GB
Storage: Samsung SSD 970 EVO Plus 250GB; 101GB free space
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM = 32693 MB
CPU name = AMD Ryzen 7 2700X Eight-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.692 ghz (16 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
MMX2 .. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll
Windows 10.0.18363
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 127ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.18363
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
* CDVD: Opening drive '\\.\D:'...
* CDVD: setSpindleSpeed success (11080KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (1484928 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Joshua\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Joshua\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.70;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.70;1) Game CRC = 0x0F6B6315, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.70;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.70;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.70;1
1 00100000 0038d3f8 .........................................................
Loaded, cdrom0:¥SLUS_203.70;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
Frame buffer size set to 512x512 (4096x4096)
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DS2O.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DS2O.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥LIBSSL.IRX args 0 arg
[44mSquareSounds SoundDriver Apr 26 2002 12:15:13[0m
loadmodule: id 33, ret 2
041900:041900 03bfd8:03c000:03bfd8 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
[44msound:000159:[0mSeStandby bank( 2) count( 1)
[44msound:000160:[0mWaveStandby bank( 2) no( 0) spu(1c6900-1f522f) size( 2e930)
041900:041900 03bfd8:0361d0:036198 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:0361d0:036198 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
[44msound:000275:[0mSeStandby bank(-8) count( 1)
[44msound:000276:[0mWaveStandby bank(-8) no(1003) spu(128900-1535cf) size( 2acd0)
041900:041900 03bfd8:035e50:035e08 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
[44msound:000311:[0mBgmStandby bank( 0) no( 110)
[44msound:000313:[0mWaveStandby bank( 0) no( 110) spu(020000-08a44f) size( 6a450)
041900:041900 03bfd8:035490:035438 09c0:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
041900:041900 03bfd8:035490:035438 09c0:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
[44msound:000066:[0mSeStandby bank(-1) count(499)
[44msound:000067:[0mWaveStandby bank(-1) no( 200) spu(1a2900-1c66ff) size( 23e00)
[44msound:000068:[0mWaveStandby bank(-1) no( 600) spu(154900-1a270f) size( 4de10)
041900:041900 03bfd8:02cee8:02bb30 0000:0000 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
[44msound:000333:[0mBgmStandby bank( 1) no( 119)
[44msound:000335:[0mWaveStandby bank( 1) no( 119) spu(095480-10902f) size( 73bb0)
041900:041900 03bfd8:02a208:028e40 0000:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
[44msound:000370:[0mBgmStandby bank( 0) no( 105)
[44msound:000371:[0mWaveStandby bank( 0) no( 105) spu(020000-094d2f) size( 74d30)
041900:041900 03bfd8:028728:027350 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:028728:027350 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:028728:027350 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0000 7:0000 8:0000
[44msound:000572:[0mSeStandby bank(-6) count( 21)
041900:041900 03bfd8:0282c8:026e30 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0460 7:0000 8:0000
041900:041900 03bfd8:0282c8:026e30 1ae0:2ce0 1:092e8 3:000 4:000 5:000 6:0460 7:0000 8:0000
[44msound:000729:[0mWaveStandby bank(-3) no( 504) spu(10a900-10ffff) size( 5700)
[44msound:000735:[0mSeStandby bank(-3) count( 36)
041900:041900 03bfd8:02776c:026150 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0460 7:0000 8:0000
[44msound:000971:[0mWaveStandby bank(-7) no( 406) spu(146900-153fcf) size( d6d0)
[44msound:000979:[0mSeStandby bank(-7) count( 46)
041900:041900 03bfd8:026320:024b18 1ae0:2ce0 1:092e8 3:b5c 4:000 5:000 6:0460 7:144c 8:0000
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...