05-03-2020, 06:03 AM
Do any of you know how to fix Mega Man X7 audio stuttering problem?? The audio of the game is extremely choppy and all the methods I've tried haven't worked.
Loading language translation databases for 'English (Canada)' [en_CA]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.7.0-20200922142644 - compiled on Sep 22 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM = 16323 MB
CPU name = AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 3.099 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a
Loading language translation databases for 'English (Canada)' [en_CA]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins from D:\games\pcsx2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20200922142644 (MSVC 19.26 SSE4.1/AVX) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200922142644) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200922142644 2.0.0]
Bound USB: USBnull.dll [USBnull Driver 20200922142644 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200922142644 0.5.0]
Plugins loaded successfully.
(GameDB) 9869 games on record (loaded in 252ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init USB
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
48000 SampleRate:
Opening USB
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 432.00
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL
Available VRAM/RAM:2150MB for textures
McdSlot 0 [File]: [is not memcard file]
McdSlot 1 [File]: [disabled]
McdSlot 0: [Folder] D:\games\pcsx2\memcards\memcard.ps2
(FolderMcd) Indexing slot 0 with filter "".
GSdx Lookup CRC:00000000
GSdx Lookup CRC:00000000
Plugins opened successfully.
isoFile open ok: D:\games\pcsx2\roms\Mega Man X7 (USA).cso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (621616 sectors)
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
Frame buffer size set to 512x1280 (1024x2560)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.87;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_204.87;1) Game CRC = 0x3EDA6DE7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.87;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.87;1
0 00100000 00363600 .......................................................
Loaded, cdrom0:¥SLUS_204.87;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU clamp mode [mode=3]
McdSlot 0: [Folder] D:\games\pcsx2\memcards\memcard.ps2
(FolderMcd) Indexing slot 0 with filter "SLUS-20487".
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:3EDA6DE7
GSdx Lookup CRC:3EDA6DE7
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥SNDDRV.IRX;1 args 43 arg 0x1FFFFF
snddrv:
snddrv: *-*-* Capcom Sound Driver for PS2(CD/DVD) by T,Masuda *-*-* ver 2.42.
snddrv: date: Jul 17 2003 14:58:57
loadmodule: id 34, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Allocated 24576 bytes of IOP memory for audio buffer
Allocated 20480 bytes of IOP memory for zero buffer
file: ¥DATA¥MOVIE¥USA¥MOVIE_60.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
header size: 24
type(0:PCM big, 1:PCM little, 2:ADPCM): 1
sampling rate: 48000Hz
channels: 2
interleave size: 512
interleave start block address: -1
interleave end block address: -1
[SSbd]
data size: 15392768
Allocated 24576 bytes of IOP memory for audio buffer
Allocated 20480 bytes of IOP memory for zero buffer
file: ¥DATA¥MOVIE¥OP_60_E.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
header size: 24
type(0:PCM big, 1:PCM little, 2:ADPCM): 1
sampling rate: 48000Hz
channels: 2
interleave size: 512
interleave start block address: -1
interleave end block address: -1
[SSbd]
data size: 23065600
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
ERROR!!!:READ_BUFF_SIZEが足りません
Closing plugins...
Closing DEV9
Closing USB
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 45 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...