Code:
PCSX2 1.7.0-20200509175819 - compiled on May 9 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 18362), 64-bit
Physical RAM = 16283 MB
CPU name = Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.807 ghz (6 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200509175819 (MSVC 19.21 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200509175819) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200509175819 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200509175819 0.11.0]
(GameDB) 9859 games on record (loaded in 108ms)
Bound USB: USBnull.dll [USBnull Driver 20200509175819 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200509175819 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200509175819 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
Opening SPU2
Opening CDVD
isoFile open ok: F:\Emulation\Sony Playstation 2 - PCSX2\PS2 Games\Dragon Quest VIII - Journey of the Cursed King (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2041088 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx LookupMcdSlot 0 [File]: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\memcards\Mcd001.ps2
CRC:0
McdSlot 1 [File]: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (2560x6400)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_212.07;1) Game CRC = 0xF4715852, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.07;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.07;1
0 00100000 002d2680 ..............................................
Loaded, cdrom0:¥SLUS_212.07;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:F4715852
GSdx Lookup CRC:F4715852
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
Frame buffer size set to 640x1280 (3200x6400)
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥MODULES¥SKSOUND.IRX;1 args 12 arg maxtrack=16
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKHSYNTH.IRX;1 args 12 arg maxentry=16
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKMIDI.IRX;1 args 22 arg maxtrack=5
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKMSIN.IRX;1 args 22 arg maxtrack=9
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥MODULES¥PCMPLAY.IRX;1 args 0 arg
pcm player version 1.2.1
pcm play loader thread
goto pplayer cmd loop
loadmodule: id 39, ret 0
SDR callback thread created
pcm allocate = 20480
start pcm thread
Loading savestate from slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: F:\Emulation\Sony Playstation 2 - PCSX2\PCSX2 - 1.5.1 - Dragon Quest 8\sstates\SLUS-21207 (F4715852).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...